История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 83fd09002e Fixed used vertex range check. 13 лет назад
  Lasse Öörni a4a31dd3eb Fixed lost vertex/index buffer data not being correctly reported. 13 лет назад
  Lasse Öörni 8cc2a83e48 Android OpenGL context loss handling. 13 лет назад
  Lasse Öörni 35bec043ad Signal GPU object data loss only when recovery is possible. 13 лет назад
  Lasse Öörni b885dcdc9a Added error message. 13 лет назад
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 лет назад
  Lasse Öörni 9654d7e5b0 Restore whole morph vertex buffer if data lost. 13 лет назад
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
  Lasse Öörni 0debc43fed Further Android fixes. 13 лет назад
  Lasse Öörni 866cd89546 Started work for experimental Android support. 13 лет назад
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
  Lasse Öörni 16b8bddde4 Fixed SetDataRange() in OGLVertexBuffer & OGLIndexBuffer. 14 лет назад
  Lasse Öörni 90596a064a Use a memory pool in OGLGraphics for discard lock buffers. 14 лет назад
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 лет назад
  Lasse Öörni 0bf24ed126 Fixed index double buffer resize. 14 лет назад
  Lasse Öörni 9b1efd6a8f Use double buffering to simulate LOCK_DISCARD behavior on OpenGL to avoid GPU stall. 14 лет назад
  Lasse Öörni d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. 14 лет назад
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 лет назад
  Lasse Öörni 7eed016fd8 Added more assertions. 14 лет назад
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 лет назад
  Lasse Öörni 93377bf50d Fixed OpenGL build. 14 лет назад
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 лет назад
  Lasse Öörni e80deeab15 Use _WIN32 conditional for Win32 code. 14 лет назад
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 лет назад
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 лет назад
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 лет назад
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 лет назад
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 лет назад
  Lasse Öörni 97238168c7 Simplified the way of immediate geometry updating on OpenGL, which also prevents pipeline stalls (use BufferData instead of locking.) 14 лет назад
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 лет назад