История коммитов

Автор SHA1 Сообщение Дата
  hdunderscore ed78af0f1f Initial Undo/Redo support added -- redo doesn't work for the Line Edits ? 11 лет назад
  hdunderscore 5cf0a82dab Color frames + texture frames are now editable in editor. 11 лет назад
  hdunderscore f75e915bc0 Working to add improved color frame editing. 11 лет назад
  hdunderscore 5cce464c03 A functional particle editor for the Urho Editor, however saving/reverting, undoing/redoing, and displaying loaded attributes doesn't work yet 11 лет назад
  aster2013 ae33830dd2 rename DRAWABLE_PROXYGEOMETRY DRAWABLE_RENDERER2D 11 лет назад
  Lasse Öörni 3969b69b0d Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event. 11 лет назад
  Lasse Öörni b9c340ed12 Allow to not serialize ParticleEmitter particles to reduce scene file size. Closes #522. 11 лет назад
  Lasse Öörni 943a2c348b Added mechanism to limit material techniques on desktop hardware. Closes #516. 11 лет назад
  Yao Wei Tjong 姚伟忠 2c5fb1db03 Fix Technique class to recalculate memory used based on numPasses. 11 лет назад
  Yao Wei Tjong 姚伟忠 f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. 11 лет назад
  Lasse Öörni 7f4b8e5b35 Allow controlling per-viewport if debug geometry should be rendered, instead of hardcoding to just backbuffer views. 11 лет назад
  aster 85bcdaecf4 Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body. 11 лет назад
  Lasse Öörni 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. 11 лет назад
  Lasse Öörni e68c051a35 Added rest of geometry types. Closes #413. 11 лет назад
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 лет назад
  Lasse Öörni e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 лет назад
  Lasse Öörni b80fbc8817 Added Clone() function to Model, which deep-copies all data including vertex/index buffers, so that the clone can be individually animated. Closes #402. 11 лет назад
  Lasse Öörni c85499b695 Allow relatively fast partial updates to a terrain by modifying the heightmap image and calling ApplyHeightMap(). Added WorldToHeightMap() function to Terrain for converting world coordinates to heightmap pixel positions. 11 лет назад
  Lasse Öörni c3fc39132b Made ParticleEmitter::ApplyEffect() public, as it's necessary if changing certain properties of the effect programmatically. Also mark network update if the emitter's effect is changed to none. 11 лет назад
  Aster@中国上海 7616457c21 Fix some functions name, add AS binding. 11 лет назад
  Aster@中国上海 6bcc980119 Refactor ParticleEmitter class and add Lua API. 11 лет назад
  Aster@中国上海 80ce8a2a7c Add ParticleEffect class. 11 лет назад
  Lasse Öörni 766a08060d Clean up ParticleEmitter API. Removed resetPeriod option from SetEmitting(), instead the period is always reset if the state changes. Added separate RemoveAllParticles(), ResetEmissionTimer() & Reset() functions. 11 лет назад
  Lasse Öörni bf6a054ac4 Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345. 11 лет назад
  Lasse Öörni f232856ac1 Added manual VectorBuffer overloads for AngelScript functions that take a File handle for loading/saving. Cleaned up some script bindings code and fixed AngelScript binding for Image::LoadColorLUT(). 11 лет назад
  Lasse Öörni 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 лет назад
  Lasse Öörni 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 лет назад
  Lasse Öörni 00e9dc0a79 Selectable axes for BillboardSet & Text3D camera facing. Default all axes (follow camera rotation fully). Fix ParticleEmitter faceCamera property not being exposed to AngelScript. Closes #325. 11 лет назад
  aster 11a9b1f1dc Bind material parameter animation to Lua and AngelScript, Add MaterialAnimation sample. 11 лет назад
  Lasse Öörni 1f91a44818 Removed the deprecated GetClassName() AngelScript Variant bindings. Fixed the Ragdolls example to not use them. 11 лет назад