Commit History

Author SHA1 Message Date
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni b6b8279174 Added a mechanism for resolving possibly changed component & node ID attributes after scene load. 14 years ago
  Lasse Öörni fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 years ago
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 years ago
  Lasse Öörni b694ad047e Refactored interest management into the NetworkPriority component. 14 years ago
  Lasse Öörni 84d70dcbe7 Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update. 14 years ago
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 years ago
  Lasse Öörni bd35b5a0e0 Added sending of scene replication messages. 14 years ago
  Lasse Öörni 07fda9f32e Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts. 14 years ago
  Lasse Öörni 565de1ad02 Moved some of StringUtils functions to the String class. 14 years ago
  Lasse Öörni 9dd15c95e2 DynamicCast to UIElement when creating layouts, because the returned object could theoretically be a Component or Resource as well. 14 years ago
  Lasse Öörni b64d298336 Added template Variant::Get() functions. 14 years ago
  Lasse Öörni 7c45da5588 Import new code. 14 years ago