Lasse Öörni
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a85817a355
Reverted to joint world space positioning for reliability.
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13 years ago |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
Lasse Öörni
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b6b8279174
Added a mechanism for resolving possibly changed component & node ID attributes after scene load.
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14 years ago |
Lasse Öörni
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fd06d3cf4a
Fixed component ID overwrite when copy-pasting scene nodes in the editor.
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14 years ago |
Lasse Öörni
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de67af8825
CoreData / Data reorganization.
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14 years ago |
Lasse Öörni
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b694ad047e
Refactored interest management into the NetworkPriority component.
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14 years ago |
Lasse Öörni
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84d70dcbe7
Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update.
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14 years ago |
Lasse Öörni
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7b15b34c83
Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes.
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14 years ago |
Lasse Öörni
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bd35b5a0e0
Added sending of scene replication messages.
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14 years ago |
Lasse Öörni
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07fda9f32e
Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts.
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14 years ago |
Lasse Öörni
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565de1ad02
Moved some of StringUtils functions to the String class.
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14 years ago |
Lasse Öörni
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9dd15c95e2
DynamicCast to UIElement when creating layouts, because the returned object could theoretically be a Component or Resource as well.
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14 years ago |
Lasse Öörni
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b64d298336
Added template Variant::Get() functions.
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14 years ago |
Lasse Öörni
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7c45da5588
Import new code.
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14 years ago |