提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni dec13dac7a Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures. 14 年之前
  Lasse Öörni 691b72d500 Added missing volatile keyword. 14 年之前
  Lasse Öörni 57070cafc3 Limit to three worker threads for more consistent performance. 14 年之前
  Lasse Öörni baefa6fb4e Corrected the constness of WorkQueue::IsCompleted(). 14 年之前
  Lasse Öörni f2b5b45f59 Added Pause() & Resume() functions to WorkQueue. 14 年之前
  Lasse Öörni 0bc0b668ab For some performance gain, use only a mutex to synchronize the work queue, instead of an event. 14 年之前
  Lasse Öörni 4bdc1cf2c1 Create worker threads in Engine. 14 年之前
  Lasse Öörni 80656971de Removed SpinLock class. 14 年之前
  Lasse Öörni d29885dd9f Clamp max. amount of worker threads. 14 年之前
  Lasse Öörni aadc22f05a Changed WorkItem to a value type to make it easier to construct work queue tasks. 14 年之前
  Lasse Öörni f843523ee8 Removed the start/stop mechanism from WorkQueue. 14 年之前
  Lasse Öörni f5bb9e5487 Work queue & octree reinsertion optimizations. 14 年之前
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 年之前