コミット履歴

作者 SHA1 メッセージ 日付
  Lasse Öörni 1cf5d99d44 Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user. 13 年 前
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 年 前
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. 14 年 前
  Lasse Öörni a5681746e1 Added brief documentation on skeletal animation. 14 年 前
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年 前
  Lasse Öörni 3f36d0ffc9 Removed nlerp animation blending as it was prone to artifacts. 14 年 前
  Lasse Öörni 4311f615ac In AssetImporter, set default tickrate 4800 for animations that do not define a tickrate. This can also be configured from the command line. 14 年 前
  Lasse Öörni 6845f056a5 Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically. 14 年 前
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 年 前
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 年 前
  Lasse Öörni 8a57a3ee18 Threaded ray query. 14 年 前
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 年 前
  Lasse Öörni 8c11839139 Optimized octree reinsertion of AnimatedModel by recalculating the bounding box during the threaded update. 14 年 前
  Lasse Öörni 721885ba4a Divide geometry updates explicitly into main thread, worker threads, and none. 14 年 前
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 年 前
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 年 前
  Lasse Öörni 9d077e78a8 Code cleanup. 14 年 前
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. 14 年 前
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 年 前
  Lasse Öörni 0bbf38fcf5 Added script function to add a drawable to an octree manually. 14 年 前
  Lasse Öörni ce5a45d10f Fixed cloned geometries (for morphing) missing raw data. 14 年 前
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. 14 年 前
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. 14 年 前
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 年 前
  Lasse Öörni 4fbd837058 Refactored user variables & other subindexed attributes handling in the editor. Now the proper editors are used. 14 年 前
  Lasse Öörni cea5282fd4 Fixed draw distance attribute not working correctly. 14 年 前
  Lasse Öörni 10ad7a3dd2 Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation. 14 年 前
  Lasse Öörni 6dd8679214 Further attribute reorganization. 14 年 前
  Lasse Öörni bbad36cc63 Do not destroy old animation states if skeleton has stayed compatible. 14 年 前
  Lasse Öörni 3576a81993 Initial node/component attribute editing. 14 年 前