Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni 481468e2a0 Replaced further Win32 API calls with Unicode variants. il y a 14 ans
  Lasse Öörni 911f9e4c5b Removed the "flush GPU" feature as it was causing erratic timing. The downside is increased input lag when vsync is on. il y a 14 ans
  Lasse Öörni 8a3ba37761 Fixed window title bug. il y a 14 ans
  Lasse Öörni fd1c3385ca Do not define UNICODE, as GLFW assumes multi-char mode. Rather call the wide char Windows functions explicitly. il y a 14 ans
  Lasse Öörni bedf357c90 Added WString class. il y a 14 ans
  Lasse Öörni 832ad7ebb0 Code cleanup. il y a 14 ans
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. il y a 14 ans
  Lasse Öörni 5dbf2b81f9 Added error logging for resource hash collision. il y a 14 ans
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
  Lasse Öörni 9e871c1987 Removed automatic viewport reset on setting rendertarget to eliminate redundant API calls. However Graphics::ResetRenderTargets() resets the viewport. il y a 14 ans
  Lasse Öörni 4a2e1b4456 Cleaned up deferred rendering viewport clear code. il y a 14 ans
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. il y a 14 ans
  Lasse Öörni 3be676f08c Added stencil write mask support. il y a 14 ans
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. il y a 14 ans
  Lasse Öörni 5541fc9d87 Resolve multisampled backbuffer for postprocessing. Not yet implemented on OpenGL. il y a 14 ans
  Lasse Öörni 4c581e39f3 Modified Profiler to output milliseconds also for total accumulated data. il y a 14 ans
  Lasse Öörni 75096fe6f9 Refactored screen-size rendertarget allocation in preparation for postprocessing. il y a 14 ans
  Lasse Öörni cc97e7650e On Direct3D9, return the INTZ format from GetDepthStencilFormat() if supported. il y a 14 ans
  Lasse Öörni 80345e3e30 Shader parameter code cleanup. il y a 14 ans
  Lasse Öörni 7b293186cf Fixed point light shader parameter overwrite. il y a 14 ans
  Lasse Öörni de2d2f58c9 Removed explicit HLSL register allocations to allow for defining more custom shader parameters. il y a 14 ans
  Lasse Öörni a3c6e580c3 Added Graphics::GetFloatFormat(). il y a 14 ans
  Lasse Öörni 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. il y a 14 ans
  Lasse Öörni 8c14956ebe Documentation update. il y a 14 ans
  Lasse Öörni c334b471e0 Exposed texture formats to script. il y a 14 ans
  Lasse Öörni 784530e79a Use scissor test to avoid clearing outside the viewport on OpenGL. il y a 14 ans
  Lasse Öörni 19b7286fce On OpenGL, do not automatically create the readable hardware depth stencil texture, as it is only usable in light pre-pass rendering. il y a 14 ans
  Lasse Öörni 486867cb6c Added back the "view texture" feature to prevent the final rendertarget being possibly sampled during light pre-pass rendering. il y a 14 ans
  Lasse Öörni 4beeb72cd2 Disregard normals in billboard vertex lighting. il y a 14 ans
  Lasse Öörni f9bfd4948f Shader refactoring. il y a 14 ans