Cronologia Commit

Autore SHA1 Messaggio Data
  Lasse Öörni 0804e9d4ec Sort drawable's lights only if necessary (over the maximum light count.) 14 anni fa
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 anni fa
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 anni fa
  Lasse Öörni d53e808ece Fixed double-lighting bug in light pre-pass mode. 14 anni fa
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 anni fa
  Lasse Öörni 23f4ba9710 Added more detailed documentation on light pre-pass rendering. 14 anni fa
  Lasse Öörni f9bfd4948f Shader refactoring. 14 anni fa
  Lasse Öörni bc5dd97e4b Allow 6 vertex lights. 14 anni fa
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 anni fa
  Lasse Öörni 1b08deec28 Fixed editor gizmo movement in local axes mode. 14 anni fa
  Lasse Öörni 8a52455faa Added shadow mask feature, which allows selective shadow casting by different lights. 14 anni fa
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 anni fa
  Lasse Öörni cccb072a3d Threaded light queries. 14 anni fa
  Lasse Öörni aadc22f05a Changed WorkItem to a value type to make it easier to construct work queue tasks. 14 anni fa
  Lasse Öörni f5bb9e5487 Work queue & octree reinsertion optimizations. 14 anni fa
  Lasse Öörni f9d04676f8 Queue octree updates & reinsertions in a PODVector instead of a HashSet. 14 anni fa
  Lasse Öörni 721885ba4a Divide geometry updates explicitly into main thread, worker threads, and none. 14 anni fa
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 anni fa
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 anni fa
  Lasse Öörni 9d077e78a8 Code cleanup. 14 anni fa
  Lasse Öörni bdc29caebd Reverted to AngelScript 2.21.1 because of crash with VariantMap. 14 anni fa
  Lasse Öörni 2fc9d75b9a Rewritten zone query handling. 14 anni fa
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. 14 anni fa
  Lasse Öörni eba23029c0 Fixed maxLights not exposed to script. 14 anni fa
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 anni fa
  Lasse Öörni 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 anni fa
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 anni fa
  Lasse Öörni 1fd39c6922 Fixed TestSceneOld to randomize the scene similarly as in Urho3D 1.0. 14 anni fa
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. 14 anni fa
  Lasse Öörni f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. 14 anni fa