Commit History

Author SHA1 Message Date
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni 7075513957 Cleaned up bloom shader code. 14 years ago
  Lasse Öörni 55ce257a9c Initial postprocessing implementation. Reimplemented the FXAA edge filter using it. 14 years ago
  Lasse Öörni b9e62689f2 Freed up pixel shader uniforms. 14 years ago
  Lasse Öörni b2fae0ccb4 Added FXAA edge filter. 14 years ago
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 years ago
  Lasse Öörni f9bfd4948f Shader refactoring. 14 years ago
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. 14 years ago
  Lasse Öörni c20e0ada86 Added initial light pre-pass shaders. 14 years ago
  Lasse Öörni abf00cafa9 Merged pixel shader uniforms. 14 years ago
  Lasse Öörni bc5dd97e4b Allow 6 vertex lights. 14 years ago
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 years ago
  Lasse Öörni 1b08deec28 Fixed editor gizmo movement in local axes mode. 14 years ago
  Lasse Öörni 0e84c54306 Added shader parameter register count information in the D3D shader file format. 14 years ago
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 years ago
  Lasse Öörni a89cb22161 Replaced edge filtering with temporal antialiasing with ghosting prevention. 14 years ago
  Lasse Öörni 7addf89464 Moved definitions of the inbuild shader hashes to a separate file. 14 years ago