Commit History

Author SHA1 Message Date
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 years ago
  Lasse Öörni 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 13 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni 3f36d0ffc9 Removed nlerp animation blending as it was prone to artifacts. 14 years ago
  Lasse Öörni 8968ce2609 Clamp light color to positive, as the result of negative color is erratic and depends on blend mode. 14 years ago
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 years ago
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 years ago
  Lasse Öörni f9bfd4948f Shader refactoring. 14 years ago
  Lasse Öörni 7e3be41dfb More fixes to light pre-pass light volume rendering. 14 years ago
  Lasse Öörni ceee03d828 Light rendering fixes. 14 years ago
  Lasse Öörni c0d05666f8 Initial light volume rendering. 14 years ago
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. 14 years ago
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 years ago
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 years ago
  Lasse Öörni 79c229b67e For global per-frame light sorting, give priority to directional lights so that they will most likely be combined with the ambient pass. 14 years ago
  Lasse Öörni 4c3be1f600 Added List::Resize(). 14 years ago
  Lasse Öörni 8a57a3ee18 Threaded ray query. 14 years ago
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 years ago
  Lasse Öörni cccb072a3d Threaded light queries. 14 years ago
  Lasse Öörni 15e8c14623 Separated SetIntensitySortValue() into two separate functions. 14 years ago
  Lasse Öörni 563ad416e9 Further optimization and improvement of light intensity sorting. 14 years ago
  Lasse Öörni 6d5aa888aa Tweaks to light intensity sorting. 14 years ago
  Lasse Öörni eba23029c0 Fixed maxLights not exposed to script. 14 years ago
  Lasse Öörni a32f0f1c26 Fixed rotation of the axes model. 14 years ago
  Lasse Öörni 7c42215d98 Fixed possible normal map Z reconstruction overflow. 14 years ago
  Lasse Öörni 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 years ago
  Lasse Öörni fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 years ago
  Lasse Öörni f456812466 Fixed Light attribute names. 14 years ago
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 years ago
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. 14 years ago