Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni 7ed9a4815d More complete multi-FBO implementation. 14 lat temu
  Lasse Öörni f83b968576 To reduce Linux / NVIDIA performance issues, use another FBO for shadow rendering. Commit FBO changes only at SetDepthStencil(). 14 lat temu
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
  Lasse Öörni 700520f320 Further comments and code cleanup. 14 lat temu
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 lat temu
  Lasse Öörni 69a78da8df Switched to GLFW 3.0. 14 lat temu
  Lasse Öörni 0d29d818ad Moved from SDL to GLFW & PortAudio. 14 lat temu
  Lasse Öörni 1840d21d6f Fixed MinGW build. 14 lat temu
  Lasse Öörni fa80179bdf Fixed to compile and run on Ubuntu. 14 lat temu
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 lat temu
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 lat temu
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 lat temu