Lasse Öörni
|
32fa940130
Handle world transform update of parented RigidBodies correctly.
|
13 年之前 |
Lasse Öörni
|
cc3ee34f58
Increased occlusion buffer depth bias.
|
14 年之前 |
Lasse Öörni
|
110a50ac74
Fixed OpenGL build.
|
14 年之前 |
Lasse Öörni
|
9fc3d48c12
Changed Viewport to be a reference-counted object.
|
14 年之前 |
Lasse Öörni
|
e5becbf392
Fixed OpenGL build.
|
14 年之前 |
Lasse Öörni
|
55ce257a9c
Initial postprocessing implementation. Reimplemented the FXAA edge filter using it.
|
14 年之前 |
Lasse Öörni
|
51cf76b99a
Renamed SetLinkedDepthBuffer() -> SetLinkedDepthStencil().
|
14 年之前 |
Lasse Öörni
|
8c14956ebe
Documentation update.
|
14 年之前 |
Lasse Öörni
|
90596a064a
Use a memory pool in OGLGraphics for discard lock buffers.
|
14 年之前 |
Lasse Öörni
|
700520f320
Further comments and code cleanup.
|
14 年之前 |
Lasse Öörni
|
de67af8825
CoreData / Data reorganization.
|
14 年之前 |
Lasse Öörni
|
07fda9f32e
Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts.
|
14 年之前 |
Lasse Öörni
|
464dbd47ab
Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture.
|
14 年之前 |
Lasse Öörni
|
9335edc5ed
Removed the need to lock vertex data in read-only mode for CPU-side processing.
|
14 年之前 |
Lasse Öörni
|
5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
|
14 年之前 |