Commit History

Author SHA1 Message Date
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni 16b8bddde4 Fixed SetDataRange() in OGLVertexBuffer & OGLIndexBuffer. 14 years ago
  Lasse Öörni 90596a064a Use a memory pool in OGLGraphics for discard lock buffers. 14 years ago
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 years ago
  Lasse Öörni 0bf24ed126 Fixed index double buffer resize. 14 years ago
  Lasse Öörni 9b1efd6a8f Use double buffering to simulate LOCK_DISCARD behavior on OpenGL to avoid GPU stall. 14 years ago
  Lasse Öörni d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. 14 years ago
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 years ago
  Lasse Öörni 7eed016fd8 Added more assertions. 14 years ago
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 years ago
  Lasse Öörni 93377bf50d Fixed OpenGL build. 14 years ago
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 years ago
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 years ago
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 years ago
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 years ago
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 years ago
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 years ago
  Lasse Öörni 97238168c7 Simplified the way of immediate geometry updating on OpenGL, which also prevents pipeline stalls (use BufferData instead of locking.) 14 years ago
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 years ago