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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Lasse Öörni 66f3fd4097 Added function to get API-independent projection matrix. 13 жил өмнө
  Lasse Öörni 6fbf8d0404 Increased occlusion buffer Z-accuracy. 13 жил өмнө
  Lasse Öörni 06216dabeb Minor code cleanup. 14 жил өмнө
  Lasse Öörni 0b7e840a30 Restored fullscreen quad method for deferred screen clear for some FPS gain. 14 жил өмнө
  Lasse Öörni 845b38c2b4 Allocate a screen buffer if rendering to texture in OpenGL deferred mode, and texture format is not RGBA. 14 жил өмнө
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 жил өмнө
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 жил өмнө
  Lasse Öörni 9fc3d48c12 Changed Viewport to be a reference-counted object. 14 жил өмнө
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 жил өмнө
  Lasse Öörni 5541fc9d87 Resolve multisampled backbuffer for postprocessing. Not yet implemented on OpenGL. 14 жил өмнө
  Lasse Öörni 55ce257a9c Initial postprocessing implementation. Reimplemented the FXAA edge filter using it. 14 жил өмнө
  Lasse Öörni 1f45d256f4 Time-based removal of unused occlusion and screen buffers. 14 жил өмнө
  Lasse Öörni 907c1670e3 Removed the G-buffer size restriction. A G-buffer matching the dimensions of the rendertarget will be allocated on demand. 14 жил өмнө
  Lasse Öörni 3e2f8e72c8 Comment cleanup. 14 жил өмнө
  Lasse Öörni 2b553167b9 Fixed OpenGL rendering. 14 жил өмнө
  Lasse Öörni 75096fe6f9 Refactored screen-size rendertarget allocation in preparation for postprocessing. 14 жил өмнө
  Lasse Öörni 9ce5d0b836 Added initial PostProcess class. Not yet used and does not render anything yet. 14 жил өмнө
  Lasse Öörni 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. 14 жил өмнө
  Lasse Öörni cbe84013ad Code cleanup in Renderer::Update(). 14 жил өмнө
  Lasse Öörni 51cf76b99a Renamed SetLinkedDepthBuffer() -> SetLinkedDepthStencil(). 14 жил өмнө
  Lasse Öörni 8c14956ebe Documentation update. 14 жил өмнө
  Lasse Öörni dec13dac7a Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures. 14 жил өмнө
  Lasse Öörni b2fae0ccb4 Added FXAA edge filter. 14 жил өмнө
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 жил өмнө
  Lasse Öörni 80da6c449f Fixed light prepass orthographic mode. 14 жил өмнө
  Lasse Öörni 19b7286fce On OpenGL, do not automatically create the readable hardware depth stencil texture, as it is only usable in light pre-pass rendering. 14 жил өмнө
  Lasse Öörni d607c59137 Added OpenGL hardware depth path for light pre-pass (for now NVIDIA-only.) 14 жил өмнө
  Lasse Öörni c27ab40f7f Check needed OpenGL extensions more carefully. 14 жил өмнө
  Lasse Öörni 4beeb72cd2 Disregard normals in billboard vertex lighting. 14 жил өмнө
  Lasse Öörni f9bfd4948f Shader refactoring. 14 жил өмнө