Історія комітів

Автор SHA1 Опис Дата
  Lasse Öörni d6a3f89393 Added low-quality (1-sample) shadow filtering option. 14 роки тому
  Lasse Öörni 292ebed51f Added initial fallback mode (no MRT, no hardware shadows.) 14 роки тому
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. 14 роки тому
  Lasse Öörni fc3896fe02 Added configurable instancing group minimum size and maximum triangles per instanced object. 14 роки тому
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. 14 роки тому
  Lasse Öörni a89cb22161 Replaced edge filtering with temporal antialiasing with ghosting prevention. 14 роки тому
  Lasse Öörni 40c8306691 Added triple buffering option. On OpenGL it is a no-op. 14 роки тому
  Lasse Öörni e5ad79494b Re-enabled INTZ depth support in deferred mode. 14 роки тому
  Lasse Öörni 5a64681f0b Optimize forward lighting when material has zero specular strength. 14 роки тому
  Lasse Öörni da685e99de Ported optimizations and code cleanup from the prepass-branch. 14 роки тому
  Lasse Öörni bd75b09b65 Optimized depth tests used in light volume rendering and stencil masking. 14 роки тому
  Lasse Öörni f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. 14 роки тому
  Lasse Öörni 424f7a957f Enabled warnings in ShaderCompiler. 14 роки тому
  Lasse Öörni bf2b9ded9a Switched to Open Asset Import Library svn revision 1062. 14 роки тому
  Lasse Öörni f622066c4a Changed certain profile blocks (extra/transparent passes, debug geometry) to trigger only when there is actually some work to be done. 14 роки тому
  Lasse Öörni ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). 14 роки тому
  Lasse Öörni ced7b62889 Shader parameters are no longer hardcoded. 14 роки тому
  Lasse Öörni 30583dddc4 Fixed split point lights on Linux. Code cleanup. 14 роки тому
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 роки тому
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 роки тому
  Lasse Öörni 19a40e561b Removed unused pixel shader uniforms. 14 роки тому
  Lasse Öörni 3bb01cb0ed Added threshold value to the edge filter. 14 роки тому
  Lasse Öörni 83bf3d1464 Switched to NVIDIA FXAA II based edge filter. 14 роки тому
  Lasse Öörni bea4f054c7 Tweaked the edge filter. 14 роки тому
  Lasse Öörni 87f9bbd846 Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move. 14 роки тому
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 роки тому
  Lasse Öörni 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 роки тому
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 роки тому
  Lasse Öörni ea081bf526 Code cleanup. Removed obsolete light shader variations from the variation name list. 14 роки тому
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 роки тому