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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 жил өмнө
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 жил өмнө
  Lasse Öörni cccb072a3d Threaded light queries. 14 жил өмнө
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 жил өмнө
  Lasse Öörni 9d077e78a8 Code cleanup. 14 жил өмнө
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. 14 жил өмнө
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 жил өмнө
  Lasse Öörni 1fd39c6922 Fixed TestSceneOld to randomize the scene similarly as in Urho3D 1.0. 14 жил өмнө
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 жил өмнө
  Lasse Öörni b694ad047e Refactored interest management into the NetworkPriority component. 14 жил өмнө
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. 14 жил өмнө
  Lasse Öörni a7a458b3a9 Script API registration cleanup: asMETHODPR changed to asMETHOD where possible. 14 жил өмнө
  Lasse Öörni 7c45da5588 Import new code. 14 жил өмнө