Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
Lasse Öörni
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9ce5d0b836
Added initial PostProcess class. Not yet used and does not render anything yet.
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14 years ago |
Lasse Öörni
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589c0ee141
Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable.
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14 years ago |
Lasse Öörni
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40c8306691
Added triple buffering option. On OpenGL it is a no-op.
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14 years ago |
Lasse Öörni
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700520f320
Further comments and code cleanup.
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14 years ago |
Lasse Öörni
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de67af8825
CoreData / Data reorganization.
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14 years ago |
Lasse Öörni
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b694ad047e
Refactored interest management into the NetworkPriority component.
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14 years ago |
Lasse Öörni
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7da01092b6
Renamed ShaderProgram to ShaderVariation.
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14 years ago |
Lasse Öörni
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3ca3f84df9
Refactored shader loading. A binary format is now used instead of XML data.
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14 years ago |
Lasse Öörni
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d69efd65f0
Container library fixes.
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14 years ago |
Lasse Öörni
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565de1ad02
Moved some of StringUtils functions to the String class.
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14 years ago |
Lasse Öörni
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7c45da5588
Import new code.
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14 years ago |