Lasse Öörni
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139ef6d6e2
Removed the light to light queue map. Instead store the light queue pointer directly to the light.
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13 years ago |
Lasse Öörni
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66f3fd4097
Added function to get API-independent projection matrix.
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13 years ago |
Lasse Öörni
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fec5d379fd
Re-added camera frustum & projection matrix caching.
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13 years ago |
Lasse Öörni
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dd28073cfc
Optimized shadowed point light shadowcaster queries.
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13 years ago |
Lasse Öörni
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0b7e840a30
Restored fullscreen quad method for deferred screen clear for some FPS gain.
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14 years ago |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
Lasse Öörni
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d34a73bfb9
Added full deferred rendering in addition to light pre-pass.
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14 years ago |
Lasse Öörni
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9fc3d48c12
Changed Viewport to be a reference-counted object.
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14 years ago |
Lasse Öörni
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bf8d7a53ca
Fixed missing framebuffer blit in OpenGL mode when postprocesses exist but are disabled.
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14 years ago |
Lasse Öörni
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f437a1ec04
Implemented OpenGL multisampled backbuffer resolve.
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14 years ago |
Lasse Öörni
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55ce257a9c
Initial postprocessing implementation. Reimplemented the FXAA edge filter using it.
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14 years ago |
Lasse Öörni
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907c1670e3
Removed the G-buffer size restriction. A G-buffer matching the dimensions of the rendertarget will be allocated on demand.
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14 years ago |
Lasse Öörni
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75beda5f3a
Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable.
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14 years ago |
Lasse Öörni
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75096fe6f9
Refactored screen-size rendertarget allocation in preparation for postprocessing.
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14 years ago |
Lasse Öörni
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7f2f278c58
Added Scene::Instantiate() & Scene::InstantiateXML(), which load a partial scene from binary or XML.
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14 years ago |
Lasse Öörni
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8fcba14bfb
Disable light buffer optimization if opaque objects with zero lightmask exist.
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14 years ago |
Lasse Öörni
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8c14956ebe
Documentation update.
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14 years ago |
Lasse Öörni
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b7c0187bae
Code cleanup.
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14 years ago |
Lasse Öörni
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b2fae0ccb4
Added FXAA edge filter.
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14 years ago |
Lasse Öörni
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f9bfd4948f
Shader refactoring.
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14 years ago |
Lasse Öörni
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c0d05666f8
Initial light volume rendering.
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14 years ago |
Lasse Öörni
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fefa7bf6cd
Initial light pre-pass rendering. Lighting not rendered yet.
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14 years ago |
Lasse Öörni
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fbdd44c3b8
Fixed comments.
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14 years ago |
Lasse Öörni
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bc5dd97e4b
Allow 6 vertex lights.
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14 years ago |
Lasse Öörni
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a51afb0631
Initial vertex lighting support.
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14 years ago |
Lasse Öörni
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4c3be1f600
Added List::Resize().
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14 years ago |
Lasse Öörni
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8a52455faa
Added shadow mask feature, which allows selective shadow casting by different lights.
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14 years ago |
Lasse Öörni
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b204b2031d
Removed directional light shadowcaster occlusion for potentially taking much CPU time for relatively little gain, and/or being inaccurate.
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14 years ago |
Lasse Öörni
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f3b5dae787
Threaded occlusion check for the main view.
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14 years ago |
Lasse Öörni
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db5fbec28f
Get main view zones, occluders, lights and geometries using one octree query.
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14 years ago |