Історія комітів

Автор SHA1 Опис Дата
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 роки тому
  Lasse Öörni 1e493ba802 Networked rigidbodies should work now. 13 роки тому
  Lasse Öörni 1841169cb2 Fixed missing CollisionGeometryData code. 13 роки тому
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. 14 роки тому
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 роки тому
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 роки тому
  Lasse Öörni 4b0b227898 Code cleanup. Reverted the more extreme XML loading optimizations for readability. 14 роки тому
  Lasse Öörni ab35cefde9 Use static strings for often needed element & attribute names in XML serialization to reduce redundant string object construction and dynamic memory allocation. 14 роки тому
  Lasse Öörni 92d2894866 Fixed not assigning the filename & checksum after XML scene load. 14 роки тому
  Lasse Öörni 30430d24ad Fixed Node::Clone() to respect the local mode of child nodes & components. 14 роки тому
  Lasse Öörni b0831fcab3 Fixed bug in editor where bone hierarchy would appear twice in the scene window if loading an object with bones. 14 роки тому
  Lasse Öörni 6845f056a5 Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically. 14 роки тому
  Lasse Öörni a341b9ea4f Cleaned up Menu code. 14 роки тому
  Lasse Öörni f58e2595bf Rewrite node & component IDs when instantiating content from file. 14 роки тому
  Lasse Öörni 7f2f278c58 Added Scene::Instantiate() & Scene::InstantiateXML(), which load a partial scene from binary or XML. 14 роки тому
  Lasse Öörni 1e1496e7d4 Refactored setting variants from strings. 14 роки тому
  Lasse Öörni 9abf84de11 Cleaned up SceneResolver related code. Moved post-load ApplyAttributes() to Node. 14 роки тому
  Lasse Öörni b6b8279174 Added a mechanism for resolving possibly changed component & node ID attributes after scene load. 14 роки тому
  Lasse Öörni 9e4a9362cb Node::SetParent() retains the world transform. 14 роки тому
  Lasse Öörni 4c3be1f600 Added List::Resize(). 14 роки тому
  Lasse Öörni d5c42e8c2c Added Node::LookAt(). 14 роки тому
  Lasse Öörni 9d077e78a8 Code cleanup. 14 роки тому
  Lasse Öörni bad42bcc5f Take node parenting into account when moving nodes in the editor. 14 роки тому
  Lasse Öörni 534546f78e Fixed node ID reassigning logic. 14 роки тому
  Lasse Öörni fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 роки тому
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. 14 роки тому
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 роки тому
  Lasse Öörni ad57102acb Fixed root node identity assumption in GetWorldTargetTransform(). 14 роки тому
  Lasse Öörni 0298cd3e00 Removed assumptions of root node's identity transform. 14 роки тому
  Lasse Öörni 6a22f5d7d7 Fixed crash if a RigidBody is parented to a node without a RigidBody. 14 роки тому