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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 жил өмнө
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 жил өмнө
  Lasse Öörni e8974fae47 NinjaSnowWar single player mode fixed to work with Bullet physics. 13 жил өмнө
  Lasse Öörni 3ce34fe7e4 Fixed missing registration of SmoothedTransform. 13 жил өмнө
  Lasse Öörni 1841169cb2 Fixed missing CollisionGeometryData code. 13 жил өмнө
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. 14 жил өмнө
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 жил өмнө
  Lasse Öörni 4b0b227898 Code cleanup. Reverted the more extreme XML loading optimizations for readability. 14 жил өмнө
  Lasse Öörni ab35cefde9 Use static strings for often needed element & attribute names in XML serialization to reduce redundant string object construction and dynamic memory allocation. 14 жил өмнө
  Lasse Öörni 92d2894866 Fixed not assigning the filename & checksum after XML scene load. 14 жил өмнө
  Lasse Öörni 4c581e39f3 Modified Profiler to output milliseconds also for total accumulated data. 14 жил өмнө
  Lasse Öörni b0831fcab3 Fixed bug in editor where bone hierarchy would appear twice in the scene window if loading an object with bones. 14 жил өмнө
  Lasse Öörni f58e2595bf Rewrite node & component IDs when instantiating content from file. 14 жил өмнө
  Lasse Öörni 7f2f278c58 Added Scene::Instantiate() & Scene::InstantiateXML(), which load a partial scene from binary or XML. 14 жил өмнө
  Lasse Öörni 1e1496e7d4 Refactored setting variants from strings. 14 жил өмнө
  Lasse Öörni 9abf84de11 Cleaned up SceneResolver related code. Moved post-load ApplyAttributes() to Node. 14 жил өмнө
  Lasse Öörni b6b8279174 Added a mechanism for resolving possibly changed component & node ID attributes after scene load. 14 жил өмнө
  Lasse Öörni 80656971de Removed SpinLock class. 14 жил өмнө
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 жил өмнө
  Lasse Öörni 9d077e78a8 Code cleanup. 14 жил өмнө
  Lasse Öörni fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 жил өмнө
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. 14 жил өмнө
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. 14 жил өмнө
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 жил өмнө
  Lasse Öörni 0298cd3e00 Removed assumptions of root node's identity transform. 14 жил өмнө
  Lasse Öörni 4fbd837058 Refactored user variables & other subindexed attributes handling in the editor. Now the proper editors are used. 14 жил өмнө
  Lasse Öörni 3576a81993 Initial node/component attribute editing. 14 жил өмнө
  Lasse Öörni 215fb04f72 Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable. 14 жил өмнө
  Lasse Öörni 360ab16f9f Do not replicate the scene ID generator state through the network unnecessarily. 14 жил өмнө
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 жил өмнө