Commit History

Author SHA1 Message Date
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 years ago
  Lasse Öörni 8c2b820d71 Added warning for possible crash situation. 13 years ago
  Lasse Öörni be16c000d1 Changed variable name to be more descriptive. 13 years ago
  Lasse Öörni a4a0458981 Removed Connection's own framenumber as redundant. 13 years ago
  Lasse Öörni 1cf5d99d44 Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user. 13 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni 1b82b726bf Further optimization of enum attribute load. 14 years ago
  Lasse Öörni 56b36f4ca2 Optimization to Serializable XML load & save. 14 years ago
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 years ago
  Lasse Öörni 4b0b227898 Code cleanup. Reverted the more extreme XML loading optimizations for readability. 14 years ago
  Lasse Öörni ab35cefde9 Use static strings for often needed element & attribute names in XML serialization to reduce redundant string object construction and dynamic memory allocation. 14 years ago
  Lasse Öörni 4c581e39f3 Modified Profiler to output milliseconds also for total accumulated data. 14 years ago
  Lasse Öörni 6845f056a5 Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically. 14 years ago
  Lasse Öörni 1e1496e7d4 Refactored setting variants from strings. 14 years ago
  Lasse Öörni 6a22f5d7d7 Fixed crash if a RigidBody is parented to a node without a RigidBody. 14 years ago
  Lasse Öörni 215fb04f72 Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable. 14 years ago
  Lasse Öörni df6a86b573 Use placement new in Variant to avoid heap allocation for non-POD types. 14 years ago
  Lasse Öörni d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. 14 years ago
  Lasse Öörni 40ad2d09b6 Queue remote events instead of sending immediately to avoid synchronization problems with scene updates. 14 years ago
  Lasse Öörni 84d70dcbe7 Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update. 14 years ago
  Lasse Öörni 50682de1c6 Store network replication attributes separately to optimize sending and receiving updates. 14 years ago
  Lasse Öörni 9000621bd2 Fixed CreateNode message. 14 years ago
  Lasse Öörni 17dea98f14 Reading of scene update messages. 14 years ago
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 years ago
  Lasse Öörni bd35b5a0e0 Added sending of scene replication messages. 14 years ago
  Lasse Öörni af2b4311dc Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript. 14 years ago
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 years ago
  Lasse Öörni f3859c1ed7 Added documentation about containers. 14 years ago
  Lasse Öörni a956f2ff20 Fixed bugs in Vector & PODVector. 14 years ago
  Lasse Öörni d69efd65f0 Container library fixes. 14 years ago