Lasse Öörni
|
c710fb4ef6
Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable.
|
13 years ago |
Lasse Öörni
|
8c2b820d71
Added warning for possible crash situation.
|
13 years ago |
Lasse Öörni
|
be16c000d1
Changed variable name to be more descriptive.
|
13 years ago |
Lasse Öörni
|
a4a0458981
Removed Connection's own framenumber as redundant.
|
13 years ago |
Lasse Öörni
|
1cf5d99d44
Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user.
|
13 years ago |
Lasse Öörni
|
cc3ee34f58
Increased occlusion buffer depth bias.
|
14 years ago |
Lasse Öörni
|
1b82b726bf
Further optimization of enum attribute load.
|
14 years ago |
Lasse Öörni
|
56b36f4ca2
Optimization to Serializable XML load & save.
|
14 years ago |
Lasse Öörni
|
95a8c8bfa7
Added overloads to Variant & XMLElement that take char pointers.
|
14 years ago |
Lasse Öörni
|
4b0b227898
Code cleanup. Reverted the more extreme XML loading optimizations for readability.
|
14 years ago |
Lasse Öörni
|
ab35cefde9
Use static strings for often needed element & attribute names in XML serialization to reduce redundant string object construction and dynamic memory allocation.
|
14 years ago |
Lasse Öörni
|
4c581e39f3
Modified Profiler to output milliseconds also for total accumulated data.
|
14 years ago |
Lasse Öörni
|
6845f056a5
Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically.
|
14 years ago |
Lasse Öörni
|
1e1496e7d4
Refactored setting variants from strings.
|
14 years ago |
Lasse Öörni
|
6a22f5d7d7
Fixed crash if a RigidBody is parented to a node without a RigidBody.
|
14 years ago |
Lasse Öörni
|
215fb04f72
Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable.
|
14 years ago |
Lasse Öörni
|
df6a86b573
Use placement new in Variant to avoid heap allocation for non-POD types.
|
14 years ago |
Lasse Öörni
|
d94b865fce
Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter.
|
14 years ago |
Lasse Öörni
|
40ad2d09b6
Queue remote events instead of sending immediately to avoid synchronization problems with scene updates.
|
14 years ago |
Lasse Öörni
|
84d70dcbe7
Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update.
|
14 years ago |
Lasse Öörni
|
50682de1c6
Store network replication attributes separately to optimize sending and receiving updates.
|
14 years ago |
Lasse Öörni
|
9000621bd2
Fixed CreateNode message.
|
14 years ago |
Lasse Öörni
|
17dea98f14
Reading of scene update messages.
|
14 years ago |
Lasse Öörni
|
7b15b34c83
Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes.
|
14 years ago |
Lasse Öörni
|
bd35b5a0e0
Added sending of scene replication messages.
|
14 years ago |
Lasse Öörni
|
af2b4311dc
Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript.
|
14 years ago |
Lasse Öörni
|
b90c1386be
Removed unnecessary parentheses.
|
14 years ago |
Lasse Öörni
|
f3859c1ed7
Added documentation about containers.
|
14 years ago |
Lasse Öörni
|
a956f2ff20
Fixed bugs in Vector & PODVector.
|
14 years ago |
Lasse Öörni
|
d69efd65f0
Container library fixes.
|
14 years ago |