커밋 기록

작성자 SHA1 메시지 날짜
  Lasse Öörni 36eb726d36 Add the concept of base class type to Object to simplify determining if a ScriptInstance's handle variable is a Node, Component or Resource. Serialize script's resource handles as ResourceRef attributes and allow editing them. 12 년 전
  Lasse Öörni c3870201b9 Added TransformChanged() script method to ScriptInstance & LuaScriptInstance. Called when node transform changes (hooks to OnMarkedDirty() on C++ side) 12 년 전
  Lasse Öörni 4696717b7f Code and comment cleanup. 12 년 전
  Lasse Öörni 36892ae86c Clear pending ID attributes when the script object is destroyed. 12 년 전
  Lasse Öörni 81622fec98 Fixed ScriptInstance node / component handle attributes so that they go through the SceneResolver properly. 12 년 전
  Lasse Öörni dda39f2b7d Initial work for serializing Node / Component handles from a script object automatically. 12 년 전
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 년 전