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Pembuat SHA1 Pesan Tanggal
  1vanK 722e2dfceb Typos 5 tahun lalu
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 tahun lalu
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 tahun lalu
  Yao Wei Tjong 姚伟忠 93460b3d12 Clang-Tidy - hicpp-member-init. 7 tahun lalu
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 tahun lalu
  Yao Wei Tjong 姚伟忠 d6eb307e34 Clang-Tidy - google-explicit-constructor. 8 tahun lalu
  Yao Wei Tjong 姚伟忠 c99c5fbf64 Clang-Tidy - modernize-use-equals-default. 8 tahun lalu
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 tahun lalu
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 tahun lalu
  Lasse Öörni fd4a9bdb9b Load & store a different set of shader variations into Pass if necessary, when a renderpath scenepass command defines additional shader compile defines. 9 tahun lalu
  Eugene Kozlov c92894d250 Add support of custom per-instance data in batches. 9 tahun lalu
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 tahun lalu
  Lasse Öörni 5161060d5b Allow to define a culling camera for Viewport. When defined, multiple views can share the same culling and other view preparations, reducing CPU use. 10 tahun lalu
  Lasse Öörni b53b584123 8-bit render order support in materials. This adjusts the drawing order within a scene pass, and takes precedence over both state & distance sorting. 10 tahun lalu
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 tahun lalu
  Lasse Öörni 87338ce74c Minor optimization of GetLitBatches() by calculating only once if the light has a negative color. 10 tahun lalu
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 tahun lalu
  Lasse Öörni d023b06b3d Get rid of overrideView_ member in Batch, as it is no longer used by Skybox, and directional light quads can be made to work without it. Cleanup Light code. 11 tahun lalu
  Lasse Öörni b6caeb02a5 Document depth rendering. Disable depth write when sampling a HW depth texture. Disable stencil optimizations when using a custom depth texture, as in that case stencil channel availability can't be guaranteed. Changed -renderpath command line option to use the full resource name instead of defaulting to the RenderPaths directory. Removed test code from ForwardHWDepth renderpath. Closes #597. 11 tahun lalu
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 tahun lalu
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 tahun lalu