Eugene Kozlov
|
e5b53e2f2c
Delete GPU objects when OpenGL context is about to be lost.
|
5 years ago |
urho3d-travis-ci
|
1151b8a2d6
Travis CI: bump copyright to 2020.
|
6 years ago |
urho3d-travis-ci
|
a476f0c401
Travis CI: bump copyright to 2019.
|
7 years ago |
Eugene Kozlov
|
5d2109eb9d
Non-functional code and comment cleanup.
|
7 years ago |
Rokas Kupstys
|
966590d8e7
Use FlagSet<> for storing masks.
|
7 years ago |
Yao Wei Tjong 姚伟忠
|
d43bf1b3d6
Clang-Tidy - hicpp-signed-bitwise.
|
7 years ago |
JSandusky
|
c4a04456f4
On OpenGL set requested levels to 1 when texture usage is dynamic
|
7 years ago |
urho3d-travis-ci
|
70049ba582
Travis CI: bump copyright to 2018.
|
8 years ago |
Yao Wei Tjong 姚伟忠
|
617b2d8cf7
Minor refactor to manually rename the range-based-for-loop index.
|
8 years ago |
Yao Wei Tjong 姚伟忠
|
446247fa8c
Clang-Tidy - modernize-loop-convert.
|
8 years ago |
Yao Wei Tjong 姚伟忠
|
ca97fd9b9b
Clang-Tidy - modernize-use-auto.
|
8 years ago |
Eugene Kozlov
|
5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
|
8 years ago |
Yao Wei Tjong 姚伟忠
|
c7a0149dc9
Another sweep for tvOS conditional code branch.
|
8 years ago |
urho3d-travis-ci
|
ee054a1507
Travis CI: bump copyright to 2017.
|
9 years ago |
Lasse Öörni
|
1edc5f306e
Disable rendertarget mipmaps on iOS as they appear not to work.
|
9 years ago |
Lasse Öörni
|
3d2987c2ba
Reset levelsDirty / resolveDirty when releasing a texture. Resolve multisampled texture in GetData() if necessary. Fix getting multisampled texture data on D3D9/11.
|
9 years ago |
Lasse Öörni
|
875ebcfef5
Disable rendertarget mipmaps on WebGL for now, as they appeared to not be working.
|
9 years ago |
Lasse Öörni
|
1bb6d3d1ac
Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1).
|
9 years ago |
Lasse Öörni
|
749c283fb7
Since it appears none of the APIs support sampling a multisampled cube texture, remove the autoresolve parameter and always set it true if multisampled for cube textures. Make it a warning (not error) to attempt no autoresolve for a 2D multisampled texture on Direct3D9.
|
9 years ago |
Lasse Öörni
|
76911afe38
Fix D3D11 multisampled cube texture creation.
|
9 years ago |
Lasse Öörni
|
f07f3e8c91
OpenGL multisampled cube texture.
|
9 years ago |
Lasse Öörni
|
46b9a90fb1
Remove API-specific Texture subclass headers and code duplication for loading & SetSize().
|
9 years ago |
Lasse Öörni
|
26342ce69e
Remove code duplication from checking max. mip levels on OpenGL.
|
9 years ago |
Lasse Öörni
|
1ba87dae4c
Get rid of API-specific GPUObject class header & implementation.
|
9 years ago |
Lasse Öörni
|
2b259e85e0
Change Texture::SetData() to take a raw pointer instead of shared to match rest of the API and simplify script bindings.
|
9 years ago |
Lasse Öörni
|
d9a295a595
Re-enable the unsigned/signed mismatch warning. Code cleanup.
|
9 years ago |
Lasse Öörni
|
6538f3bb4a
Use glReadPixels() workaround to get texture data from rendertargets on GLES. For regular textures this cannot be used.
|
9 years ago |
Lasse Öörni
|
6b775d7537
Refactor rendertarget update handling, to ensure both always-update and manual-update respect the order of backbuffer views rendering first. Closes #1171.
|
10 years ago |
urho3d-travis-ci
|
c4f6f315ff
Travis CI: bump copyright to 2016.
|
10 years ago |
Ivan K
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
|
10 years ago |