Historial de Commits

Autor SHA1 Mensaje Fecha
  1vanK 722e2dfceb Typos hace 5 años
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. hace 6 años
  Yao Wei Tjong 姚伟忠 7c99a1c508 Remove more semicolons to suppress the GCC pedantic warnings. hace 6 años
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. hace 7 años
  Eugene Kozlov 82c5529295 Rename Quality to MaterialQuality. Revert AnimationTrack default ctor. Rename UseEvent to UpdateEvent. Make FlagSet casts more strict. Minor changes. hace 7 años
  Rokas Kupstys 966590d8e7 Use FlagSet<> for storing masks. hace 7 años
  Yao Wei Tjong 姚伟忠 d43bf1b3d6 Clang-Tidy - hicpp-signed-bitwise. hace 7 años
  Yao Wei Tjong 姚伟忠 6d08bcd8c0 Clang-Tidy - hicpp-member-init. hace 7 años
  Yao Wei Tjong 姚伟忠 29fed24492 Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly. hace 8 años
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. hace 8 años
  Yao Wei Tjong 姚伟忠 c99c5fbf64 Clang-Tidy - modernize-use-equals-default. hace 8 años
  Yao Wei Tjong 姚伟忠 c8bc642020 Clang-Tidy - modernize-use-nullptr. hace 8 años
  Yao Wei Tjong 姚伟忠 ca97fd9b9b Clang-Tidy - modernize-use-auto. hace 8 años
  Eugene Kozlov de249a1963 Remove casts around nullptr. hace 8 años
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. hace 8 años
  Lasse Öörni df669fbe1b Restore earlier HelloGUI sample, instead create separate Hello3DUI which demonstrates 3D UI render to texture. Move getting viewport related to scene from Scene to Renderer, so that Scene doesn't have to know about Renderer unnecessarily. Refactor the internal UI render calls related to rendertarget use. hace 8 años
  Lasse Öörni de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. hace 8 años
  Lasse Öörni 7451d6fece Add EndAllViewsRender event, emitted when Renderer::Render() is finished. Closes #1830. hace 8 años
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. hace 9 años
  Lasse Öörni 59be3a2a17 Increase default VSM light bleeding prevention to 0.9 (from dragonCASTjosh.) Closes #1716. hace 9 años
  Johnathan Jenkins d78fc4020f minor typos hace 9 años
  Lasse Öörni 1bb6d3d1ac Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1). hace 9 años
  Lasse Öörni fd4a9bdb9b Load & store a different set of shader variations into Pass if necessary, when a renderpath scenepass command defines additional shader compile defines. hace 9 años
  Lasse Öörni fa42bc6a8f Fix erroneous reuse of the backbuffer depth buffer when multisampling is used. Closes #1625. hace 9 años
  Lasse Öörni c923476847 Merge branch 'master' into multisample-textures hace 9 años
  Lasse Öörni f01024881f Add multisampling possibility for VSM shadows. hace 9 años
  Lasse Öörni 749c283fb7 Since it appears none of the APIs support sampling a multisampled cube texture, remove the autoresolve parameter and always set it true if multisampled for cube textures. Make it a warning (not error) to attempt no autoresolve for a 2D multisampled texture on Direct3D9. hace 9 años
  Lasse Öörni c745d2ea52 Multisampled cube rendertarget on Direct3D9. hace 9 años
  Lasse Öörni fe2e70db13 Clean up view event sending code. Add 2 new view events: buffers allocated, and global shader parameters set. hace 9 años
  Lasse Öörni 56edbef9d6 Initial multisample support for Texture2D on Direct3D9. hace 9 años