urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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6 anos atrás |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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7 anos atrás |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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8 anos atrás |
Yao Wei Tjong 姚伟忠
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c99c5fbf64
Clang-Tidy - modernize-use-equals-default.
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8 anos atrás |
Yao Wei Tjong 姚伟忠
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ca97fd9b9b
Clang-Tidy - modernize-use-auto.
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8 anos atrás |
Eugene Kozlov
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de249a1963
Remove casts around nullptr.
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8 anos atrás |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 anos atrás |
Lasse Öörni
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1b725367fc
Place proper type check for StaticModel vs. AnimatedModel SetModel() into AngelScript API instead of StaticModel C++ code logging a warning and redirecting. Add a porting note related to this.
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8 anos atrás |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 anos atrás |
Eugene Kozlov
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12499aa0d0
Virtualize some member functions of StaticModel.
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9 anos atrás |
Lasse Öörni
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2f25c3b98d
Add note to discourage use of AddComponent(). Prevent attempting to assign model resource on StaticModel / AnimatedModel when no node set. Closes #1510.
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9 anos atrás |
Lasse Öörni
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a458d30fd5
Initial freeform vertex declarations for D3D9.
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9 anos atrás |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 anos atrás |
Lasse Öörni
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60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
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10 anos atrás |
Ivan K
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 anos atrás |
Ivan K
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3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
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10 anos atrás |
Ivan K
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3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
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10 anos atrás |
Ivan K
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212f419026
ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE
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10 anos atrás |
Ivan K
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431e29d2cd
ATTRIBUTE -> URHO3D_ATTRIBUTE
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10 anos atrás |
Ivan K
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82b9a034a2
COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES
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10 anos atrás |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 anos atrás |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 anos atrás |
Yao Wei Tjong 姚伟忠
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df31b6ad7c
Fix ProcessRayQuery() method to use correct overload for RAY_TRIANGLE.
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10 anos atrás |
nemerle
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e89184b38c
Rename texture_uv_ to textureUV_
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10 anos atrás |
nemerle
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c479fd72d5
Convert back from c++11
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10 anos atrás |
nemerle
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16006239c1
Add support for retrieving UV coordinates of successful Ray query.
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10 anos atrás |
Lasse Öörni
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0285d50302
When making a triangle-level raycast to StaticModel, return the hit batch (submesh) index in the subObject field of the ray result.
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10 anos atrás |
Lasse Öörni
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941821bde7
Minor cleanup / optimization of StaticModel::UpdateBatches() & AnimatedModel::UpdateBatches().
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10 anos atrás |
Lasse Öörni
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20c79cdaaf
Avoid accessing Node::GetWorldTransform() in StaticModel::UpdateBatches() if possible to reduce cache misses when collecting drawables.
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10 anos atrás |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 anos atrás |