Eugene Kozlov
|
b23a1bd856
Merge branch 'update-api'
|
9 years ago |
Yao Wei Tjong 姚伟忠
|
123d06471a
Remove mouse centering logic from screen mode change event handler.
|
9 years ago |
Eugene Kozlov
|
a69df6344a
Replace new/delete with UniquePtr in simplest cases.
|
9 years ago |
Lasse Öörni
|
a44c0a7a43
Capitalization & other minor code style edits to the SDL raw event sending. Sync contributor credits.
|
9 years ago |
Rokas Kupstys
|
d48c4120a1
E_INPUTBEGIN, E_INPUTEND, E_SDLRAWINPUT
|
9 years ago |
Yao Wei Tjong 姚伟忠
|
5419f37a60
Realign the new generic ARM "platform" name with the 1.6 changelog.
|
9 years ago |
Yao Wei Tjong 姚伟忠
|
fd9db884b4
Add template version of UIElement::GetChild() methods.
|
9 years ago |
Lasse Öörni
|
fd5bac385a
Since the SDL window is not API-specific, move it into Graphics from GraphicsImpl to simplify code.
|
9 years ago |
Lasse Öörni
|
bdce4b3dba
Move API-specific Graphics class member variables to GraphicsImpl. Rename WindowMoved & WindowResized to OnWindow.. to match convention used elsewhere (eg. OnNodeSet) Change windowIcon_ member to WeakPtr to ensure safety in later access. Minor class comment fixes.
|
9 years ago |
Yao Wei Tjong 姚伟忠
|
a5b4512966
Reduce direct exposure to SDL headers as much as possible.
|
9 years ago |
Yao Wei Tjong 姚伟忠
|
d0bcac5fe0
Ensure iPhoneOS and iPhoneSimulator use the same code path.
|
9 years ago |
Yao Wei Tjong 姚伟忠
|
1243d8bcda
Regex replace all the uppercase key bindings with their constants.
|
9 years ago |
Lasse Öörni
|
8710de6197
Fix pause in NinjaSnowWar. Fix keycodes defined in screen joystick to conform to SDL keycodes (lowercase)
|
9 years ago |
Yao Wei Tjong 姚伟忠
|
3ab69da3af
Use __ANDROID__ compiler define consistently.
|
9 years ago |
Yao Wei Tjong 姚伟忠
|
64d975ba1a
Add initial build support for generic ARM platform.
|
9 years ago |
Lasse Öörni
|
d759a0e51b
Call GainFocus() on Input initialization instead of just setting focusedThisFrame_ true. Fixes #1411.
|
9 years ago |
Lasse Öörni
|
7b44ba098e
Merge remote-tracking branch 'cosmy1/scancode-fix'
|
9 years ago |
cosmy
|
2c152977c9
Remove extra comment.
|
9 years ago |
cosmy
|
945c231fd2
Use SDL character key constants.
|
9 years ago |
cosmy
|
b057434bfa
Make escape key name consistent between keycode and scancode.
|
9 years ago |
Lasse Öörni
|
8d2c7230f0
Prevent Android / iOS reporting the mouse as grabbed. Closes #1337.
|
9 years ago |
Yao Wei Tjong 姚伟忠
|
8ac6bc2666
Add new API to get joystick by its name.
|
9 years ago |
hdunderscore
|
ace93bd98a
- Fix touch input bug (https://github.com/urho3d/Urho3D/issues/1303)
|
9 years ago |
hdunderscore
|
97a94f9022
Updated mouse suppression and relative code.
|
9 years ago |
hdunderscore
|
54565005e2
Updated HTML5 behavior of the samples, mouse modes and UI cursor.
|
9 years ago |
Yao Wei Tjong 姚伟忠
|
fba647f7f8
Refactor to handle graphics restore similarly between iOS and Android.
|
9 years ago |
Yao Wei Tjong 姚伟忠
|
5bcd5e4b1d
Merge SDL 2.0.4
|
10 years ago |
urho3d-travis-ci
|
c4f6f315ff
Travis CI: bump copyright to 2016.
|
10 years ago |
ninjastone
|
f39dbb2830
Fix touch positions in scaled UI.
|
10 years ago |
Lasse Öörni
|
99d93393d1
Prevent losing input focus when using an external window, as the window flags are not reliable in that case.
|
10 years ago |