История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni f226c4bc4a Added equality operators for Matrix classes. 12 лет назад
  Lasse Öörni 1930041147 Optimization: DecalSet & ScriptInstance unsubscribe from scene update when disabled. 12 лет назад
  Lasse Öörni af8825047a Started work on node/component enable & disable. 13 лет назад
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 13 лет назад
  Lasse Öörni a40fead7dc Updated license for the new year. 13 лет назад
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 лет назад
  Lasse Öörni 14b78585fc Added CustomGeometry component, which is similar to OGRE ManualObject. 13 лет назад
  Lasse Öörni e0e9487721 Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues. 13 лет назад
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 лет назад
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
  Lasse Öörni ee9809fade Added warning message when triangle mesh or convex hull generation fails due to missing CPU-side (shadowed) geometry data. 13 лет назад
  Lasse Öörni 1b6475ae84 Fixed DecalSet not finding skinned model bones to adjust position. 13 лет назад
  Lasse Öörni c9ea9cb384 Changelog for next release. 13 лет назад
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 лет назад
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. 13 лет назад
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 лет назад
  Lasse Öörni 2a0aae070a Started work on terrain. 13 лет назад
  Lasse Öörni f8d1243ed1 Use the biggest colliding bone as a base for the decal, to avoid eg. using a finger bone and messing up the decal transform. 13 лет назад
  Lasse Öörni 37f6ea0903 Interpolate blend weights if possible (same indices.) 13 лет назад
  Lasse Öörni 47eb79aa24 Allow creating a decal only on a specified subgeometry. 13 лет назад
  Lasse Öörni 1175f837c3 Cleaned up saving of DecalSet offset matrices. 13 лет назад
  Lasse Öörni 2d8f47618f Changed controls in TestScene.as & TestSceneOld.as to not require the middle mouse button for adding decals. 13 лет назад
  Lasse Öörni debcc38bb0 Allow configuring DecalSet max. vertices and indices separately. 13 лет назад
  Lasse Öörni 8555b94e5a Use indexed geometry for decals. 13 лет назад
  Lasse Öörni ab89278a5c Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.) 13 лет назад
  Lasse Öörni 803b7cf53a Moved polygon clipping back into DecalSet & PolyHedron, as the common function interface was not pleasant. 13 лет назад
  Lasse Öörni 92510672f7 Serialize also skinned decals. 13 лет назад
  Lasse Öörni d9cc388499 Mostly working skinned decals. 13 лет назад
  Lasse Öörni 6643bf7717 Started work on skinned decals. 13 лет назад
  Lasse Öörni 874ec0a4ee Fixed decal restore on OpenGL context loss. 13 лет назад