Commit History

Author SHA1 Message Date
  Lasse Öörni f120aa4be0 Return a writable documents directory on iOS. Contributed by att. 11 years ago
  Yao Wei Tjong 姚伟忠 96295b4923 Ensure the application logs are created in a writeable location. 11 years ago
  Yao Wei Tjong 姚伟忠 cea3743ea7 Filesystem class also captures stderr when executing console command. 11 years ago
  Yao Wei Tjong 姚伟忠 5ce5be8d66 Enhance FileSystem class to also able to execute console command. 11 years ago
  Lasse Öörni 4e34e9f52a Async SystemCommand & SystemRun. Closes #290. 11 years ago
  Yao Wei Tjong 姚伟忠 5a469eea39 Fix MinGW cross compiling build on Ubuntu host system. 12 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Lasse Öörni 4f9287b7c8 Added AssetImporter options. Skip copy of zero-sized textures. In FileSystem::CopyFile(), do not overwrite destination file if opening the source file fails. Closes #129. 12 years ago
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. 12 years ago
  Lasse Öörni 679007d1b5 Normalize whitespace, update documentation. 12 years ago
  Lasse Öörni 7d83a44d13 Make resource dirs absolute when added to ResourceCache. Sanitate away /./ construct from the runtime program dir and resource dirs. Closes #64 12 years ago
  Lasse Öörni c934342cec Trim path in AddTrailingSlash() & RemoveTrailingSlash() to be sure. Fix extra slashes appearing in scene load path in the editor. 12 years ago
  Lasse Öörni 372fbed88d Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice. 12 years ago
  Lasse Öörni 7f64104825 Added -p command line argument, which specifies resource paths to use. 12 years ago
  Lasse Öörni f74f4dd6f8 Moved the logic for determining whether to use executable directory or the current working directory into FileSystem::GetProgramDir(). 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago