Lasse Öörni
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 ani în urmă |
aster2013
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97eab8ecf5
Update Lua API, convert SharePtr to raw pointer.
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12 ani în urmă |
Lasse Öörni
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5bc98f68d3
Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed.
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12 ani în urmă |
aster2013
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d1c3d96844
Remove context from object's constructor, make all constructor look like AngleScript, rename file.
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12 ani în urmă |
Yao Wei Tjong 姚伟忠
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d33ac02538
Refactor build scripts to build Urho3D library as main target.
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12 ani în urmă |