Lasse Öörni
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f20e4968fc
If a node is added to the scene with a zero ID (default), assign an ID. This would happen when constructing a node manually and adding it using AddChild(), instead of using CreateChild().
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12 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 years ago |
Lasse Öörni
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dd075db33b
Added UnknownComponent mechanism for dealing with unregistered components in scene load/save. For now attributes are not editable. Related to issue #149.
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12 years ago |
Alex Parlett
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f2d1c297a2
Add a simple spline component with Bezier Curve Interpolation
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12 years ago |
Lasse Öörni
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604c8714aa
Changed AssetImporter to save the relevant scene node hierarchy in scene mode, instead of just nodes containing meshes.
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12 years ago |
Lasse Öörni
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c1e03c48db
Combine octree update & reinsertion queuing.
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12 years ago |
Lasse Öörni
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580dd746cf
Removed transform attributes from Scene.
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12 years ago |
Lasse Öörni
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be7636f823
Make the include path absolute in all script examples so that ScriptCompiler can compile them properly.
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12 years ago |
Lasse Öörni
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a71f5fc588
Fixed bad performance of cleaning up a scene with many objects.
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12 years ago |
Lasse Öörni
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3b32acf27f
Added possibility to clear scene of only replicated or local content. Do not clear local content from a client scene when joining a server. This makes the startup of the SceneReplication sample faster, as the static scene is not replicated.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |