Commit historia

Upphovsman SHA1 Meddelande Datum
  Lasse Öörni f232856ac1 Added manual VectorBuffer overloads for AngelScript functions that take a File handle for loading/saving. Cleaned up some script bindings code and fixed AngelScript binding for Image::LoadColorLUT(). 11 år sedan
  aster 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. 11 år sedan
  Lasse Öörni 1f91a44818 Removed the deprecated GetClassName() AngelScript Variant bindings. Fixed the Ragdolls example to not use them. 11 år sedan
  Yao Wei Tjong 姚伟忠 57d6c7827b Minor refactoring on attribute animation classes. 11 år sedan
  aster2013 97a1ab4267 Rename InterpolationMethod to InterpMethod, avoid conflict with Spline class, Add animated only attribute support, like Node's world position attribute. 11 år sedan
  aster2013 2d9a7b2915 Add cardinal spline interpolation for AttributeAnimation. 11 år sedan
  Aster Jian b7917af4fd Revert "Remove wrap mode default value." 11 år sedan
  Aster Jian 3f832eb5d0 Remove wrap mode default value. 11 år sedan
  Aster Jian caf6f1b35a Move wrap mode out of AttributeAnimation. 11 år sedan
  Aster Jian 0b9ff78dcc Change cycle mode to wrap mode in AttributeAnimation, add ONCE mode make can play animation then auto remove it. remove PINGPONG mode (now PINGPONG mode is just for sprite animation). 11 år sedan
  Aster Jian 448874b245 Add animation speed parameter. 11 år sedan
  Aster Jian 76efdc19bf Finish Anglescript animation API. 11 år sedan
  Aster Jian ded9dd547b Add Angelscript API. 11 år sedan
  aster2013 5fd7363201 Add Animatable class. 11 år sedan
  Lasse Öörni 67d603d8e5 Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295. 11 år sedan
  aster2013 130551f4d8 Add fixed pixel size (user don't need change the value). 11 år sedan
  aster2013 c96d44fcb8 rename unitSize2D to pixelsPerUnit. 11 år sedan
  Yao Wei Tjong 姚伟忠 d5d4d51aff Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr. 11 år sedan
  Lasse Öörni 65c3c50738 Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.) 11 år sedan
  Alex Parlett 7aa0d8acc9 Separated the Spline Mathematical aspect from the Component into a new Spline class under Math. No angelscript or lua bindings as of yet as I'm unsure how to go about adding the templated class in a suitable manner. 11 år sedan
  Yao Wei Tjong 姚伟忠 2fb1dc2edc Mark the deprecated AS API bindings in the documentation. 12 år sedan
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 år sedan
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 år sedan
  Alex Parlett fb690e6838 Added Lua Bindings. 12 år sedan
  Alex Parlett 0210c3ffdf Changed Spline::Move to use timeStep passed in from update events. 12 år sedan
  Alex Parlett f2d1c297a2 Add a simple spline component with Bezier Curve Interpolation 12 år sedan
  Lasse Öörni 247158b7d8 Added node IDs attribute to StaticModelGroup. 12 år sedan
  Lasse Öörni 3b32acf27f Added possibility to clear scene of only replicated or local content. Do not clear local content from a client scene when joining a server. This makes the startup of the SceneReplication sample faster, as the static scene is not replicated. 12 år sedan
  Lasse Öörni 26a9bc763e Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary. 12 år sedan
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 år sedan