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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Lasse Öörni f3b5dae787 Threaded occlusion check for the main view. 14 жил өмнө
  Lasse Öörni db5fbec28f Get main view zones, occluders, lights and geometries using one octree query. 14 жил өмнө
  Lasse Öörni d958692faf Further work item building optimizations. 14 жил өмнө
  Lasse Öörni 714414a755 Code cleanup and work item building optimization in Octree & View. 14 жил өмнө
  Lasse Öörni 6b504a0b21 Refactored occlusion buffer allocation to be thread-safe. Thread queries for directional shadowed lights as well. 14 жил өмнө
  Lasse Öörni 7df7b2eaac Profiling blocks cleanup. 14 жил өмнө
  Lasse Öörni cccb072a3d Threaded light queries. 14 жил өмнө
  Lasse Öörni d29885dd9f Clamp max. amount of worker threads. 14 жил өмнө
  Lasse Öörni 9e7295d666 Threaded batch sorting. 14 жил өмнө
  Lasse Öörni aadc22f05a Changed WorkItem to a value type to make it easier to construct work queue tasks. 14 жил өмнө
  Lasse Öörni f843523ee8 Removed the start/stop mechanism from WorkQueue. 14 жил өмнө
  Lasse Öörni f5bb9e5487 Work queue & octree reinsertion optimizations. 14 жил өмнө
  Lasse Öörni f9d04676f8 Queue octree updates & reinsertions in a PODVector instead of a HashSet. 14 жил өмнө
  Lasse Öörni 721885ba4a Divide geometry updates explicitly into main thread, worker threads, and none. 14 жил өмнө
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 жил өмнө
  Lasse Öörni 62e5541039 Removed the duplicate FrameInfo structure for shadow rendering as unnecessary. 14 жил өмнө
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 жил өмнө
  Lasse Öörni 7e4bc727b4 Cleaned up Batch & instancing code. BatchGroup inherits from Batch to reduce unnecessary copying of values. 14 жил өмнө
  Lasse Öörni 35e58c42f9 Added select/deselect all in the editor. 14 жил өмнө
  Lasse Öörni 58eb27c25c Further fix for not rendering unnecessary shadow casters. 14 жил өмнө
  Lasse Öörni d1ca0fd6cc Do not render unnecessary directional light shadow map splits. 14 жил өмнө
  Lasse Öörni 9c7908ca82 Do not show unused rendering passes in profiling. 14 жил өмнө
  Lasse Öörni 9d077e78a8 Code cleanup. 14 жил өмнө
  Lasse Öörni bdc29caebd Reverted to AngelScript 2.21.1 because of crash with VariantMap. 14 жил өмнө
  Lasse Öörni 2fc9d75b9a Rewritten zone query handling. 14 жил өмнө
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. 14 жил өмнө
  Lasse Öörni 15e8c14623 Separated SetIntensitySortValue() into two separate functions. 14 жил өмнө
  Lasse Öörni 63f23313d6 Sort also the postalpha pass back to front. 14 жил өмнө
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 жил өмнө
  Lasse Öörni 7be9585861 Fixed erroneous use of local axis movement when more than one node selected. 14 жил өмнө