Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni f83b968576 To reduce Linux / NVIDIA performance issues, use another FBO for shadow rendering. Commit FBO changes only at SetDepthStencil(). 14 lat temu
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
  Lasse Öörni 69a78da8df Switched to GLFW 3.0. 14 lat temu
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 lat temu
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 lat temu
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 lat temu