Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni 346da1e1f9 Detect main thread when sending events or using profiler blocks; make these no-ops when called from outside the main thread. %!s(int64=11) %!d(string=hai) anos
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 7458a01f21 Delete the event handler object in case of null sender (failed subscribe.) to avoid memory leak. Closes #117. %!s(int64=12) %!d(string=hai) anos
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos