Commit történet

Szerző SHA1 Üzenet Dátum
  aster2013 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 éve
  Lasse Öörni ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. 11 éve
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 éve
  aster2013 130551f4d8 Add fixed pixel size (user don't need change the value). 12 éve
  aster2013 c96d44fcb8 rename unitSize2D to pixelsPerUnit. 12 éve
  Yao Wei Tjong 姚伟忠 d5d4d51aff Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr. 12 éve
  Yao Wei Tjong 姚伟忠 73f95daf5f Minor refactoring. [ci skip] 12 éve
  Lasse Öörni 9d679cbc9b Added string filename overload to Lua bindings of Scene::LoadAsync() & Scene::LoadAsyncXML(). Closes #217. 12 éve
  aster2013 d1c3d96844 Remove context from object's constructor, make all constructor look like AngleScript, rename file. 12 éve
  Lasse Öörni 86932c9f0e Exposed missing scene binary load/save & node instantiation to Lua. To use instantiation, call eg. scene:InstantiateXML(fileSystem:GetProgramDir().."Data/Objects/Ninja.xml", Vector3(0, 0, 0), Quaternion()); 12 éve
  Yao Wei Tjong 姚伟忠 d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 éve