aster2013
|
f9107d4fed
Add scene attribute animation update event.
|
пре 11 година |
aster2013
|
d453ef6daf
Add object animation, add load and save functions.
|
пре 11 година |
aster2013
|
130551f4d8
Add fixed pixel size (user don't need change the value).
|
пре 11 година |
Yao Wei Tjong 姚伟忠
|
24aeabb02f
Move back MarkAllDrawable2DDirty() to Node class as public method.
|
пре 11 година |
aster2013
|
c96d44fcb8
rename unitSize2D to pixelsPerUnit.
|
пре 11 година |
aster2013
|
3101a308f9
Change default unitSize2D to 100, Apply model scale in ParticleModel2D.
|
пре 11 година |
aster2013
|
3c7a52d6f3
Make MarkAllDrawable2DDirty function private in Scene class.
|
пре 11 година |
Yao Wei Tjong 姚伟忠
|
d5d4d51aff
Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr.
|
пре 11 година |
Lasse Öörni
|
0f3d781c3b
Update copyright year in some files. Added copyright notice to ForEach.h.
|
пре 11 година |
Alex Parlett
|
7aa0d8acc9
Separated the Spline Mathematical aspect from the Component into a new Spline class under Math. No angelscript or lua bindings as of yet as I'm unsure how to go about adding the templated class in a suitable manner.
|
пре 11 година |
Lasse Öörni
|
47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
|
пре 12 година |
Lasse Öörni
|
f20e4968fc
If a node is added to the scene with a zero ID (default), assign an ID. This would happen when constructing a node manually and adding it using AddChild(), instead of using CreateChild().
|
пре 12 година |
Lasse Öörni
|
6d5ddc23e0
Bump the copyright for 2014.
|
пре 12 година |
Lasse Öörni
|
76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
|
пре 12 година |
Lasse Öörni
|
dd075db33b
Added UnknownComponent mechanism for dealing with unregistered components in scene load/save. For now attributes are not editable. Related to issue #149.
|
пре 12 година |
Alex Parlett
|
f2d1c297a2
Add a simple spline component with Bezier Curve Interpolation
|
пре 12 година |
Lasse Öörni
|
604c8714aa
Changed AssetImporter to save the relevant scene node hierarchy in scene mode, instead of just nodes containing meshes.
|
пре 12 година |
Lasse Öörni
|
c1e03c48db
Combine octree update & reinsertion queuing.
|
пре 12 година |
Lasse Öörni
|
580dd746cf
Removed transform attributes from Scene.
|
пре 12 година |
Lasse Öörni
|
be7636f823
Make the include path absolute in all script examples so that ScriptCompiler can compile them properly.
|
пре 12 година |
Lasse Öörni
|
a71f5fc588
Fixed bad performance of cleaning up a scene with many objects.
|
пре 12 година |
Lasse Öörni
|
3b32acf27f
Added possibility to clear scene of only replicated or local content. Do not clear local content from a client scene when joining a server. This makes the startup of the SceneReplication sample faster, as the static scene is not replicated.
|
пре 12 година |
Wei Tjong Yao
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
пре 12 година |