Историја ревизија

Аутор SHA1 Порука Датум
  aster2013 f9107d4fed Add scene attribute animation update event. пре 11 година
  aster2013 d453ef6daf Add object animation, add load and save functions. пре 11 година
  aster2013 130551f4d8 Add fixed pixel size (user don't need change the value). пре 11 година
  Yao Wei Tjong 姚伟忠 24aeabb02f Move back MarkAllDrawable2DDirty() to Node class as public method. пре 11 година
  aster2013 c96d44fcb8 rename unitSize2D to pixelsPerUnit. пре 11 година
  aster2013 3101a308f9 Change default unitSize2D to 100, Apply model scale in ParticleModel2D. пре 11 година
  aster2013 3c7a52d6f3 Make MarkAllDrawable2DDirty function private in Scene class. пре 11 година
  Yao Wei Tjong 姚伟忠 d5d4d51aff Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr. пре 11 година
  Lasse Öörni 0f3d781c3b Update copyright year in some files. Added copyright notice to ForEach.h. пре 11 година
  Alex Parlett 7aa0d8acc9 Separated the Spline Mathematical aspect from the Component into a new Spline class under Math. No angelscript or lua bindings as of yet as I'm unsure how to go about adding the templated class in a suitable manner. пре 11 година
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. пре 12 година
  Lasse Öörni f20e4968fc If a node is added to the scene with a zero ID (default), assign an ID. This would happen when constructing a node manually and adding it using AddChild(), instead of using CreateChild(). пре 12 година
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. пре 12 година
  Lasse Öörni dd075db33b Added UnknownComponent mechanism for dealing with unregistered components in scene load/save. For now attributes are not editable. Related to issue #149. пре 12 година
  Alex Parlett f2d1c297a2 Add a simple spline component with Bezier Curve Interpolation пре 12 година
  Lasse Öörni 604c8714aa Changed AssetImporter to save the relevant scene node hierarchy in scene mode, instead of just nodes containing meshes. пре 12 година
  Lasse Öörni c1e03c48db Combine octree update & reinsertion queuing. пре 12 година
  Lasse Öörni 580dd746cf Removed transform attributes from Scene. пре 12 година
  Lasse Öörni be7636f823 Make the include path absolute in all script examples so that ScriptCompiler can compile them properly. пре 12 година
  Lasse Öörni a71f5fc588 Fixed bad performance of cleaning up a scene with many objects. пре 12 година
  Lasse Öörni 3b32acf27f Added possibility to clear scene of only replicated or local content. Do not clear local content from a client scene when joining a server. This makes the startup of the SceneReplication sample faster, as the static scene is not replicated. пре 12 година
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година