История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni f9bfd4948f Shader refactoring. 14 лет назад
  Lasse Öörni cbbf1a74f9 Fixed non-shadowed spotlights in light pre-pass rendering. 14 лет назад
  Lasse Öörni 2d8e33949a Fixed SM2 fallback mode light pre-pass rendering. 14 лет назад
  Lasse Öörni c0d05666f8 Initial light volume rendering. 14 лет назад
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. 14 лет назад
  Lasse Öörni b90ceaf4d1 Initial preparation for light pre-pass rendering. 14 лет назад
  Lasse Öörni fbdd44c3b8 Fixed comments. 14 лет назад
  Lasse Öörni a69b8b7568 Fixed vertex lighting shader variation names. 14 лет назад
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 лет назад
  Lasse Öörni 4c3be1f600 Added List::Resize(). 14 лет назад
  Lasse Öörni b068022660 Use function pointers directly for preparing AngelScript context. 14 лет назад
  Lasse Öörni 8a57a3ee18 Threaded ray query. 14 лет назад
  Lasse Öörni b204b2031d Removed directional light shadowcaster occlusion for potentially taking much CPU time for relatively little gain, and/or being inaccurate. 14 лет назад
  Lasse Öörni 6b504a0b21 Refactored occlusion buffer allocation to be thread-safe. Thread queries for directional shadowed lights as well. 14 лет назад
  Lasse Öörni cccb072a3d Threaded light queries. 14 лет назад
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 лет назад
  Lasse Öörni 0be37e8495 Shader refactoring. Forward shader split to Ambient, BlinnPhong, Unlit & Volumetric. 14 лет назад
  Lasse Öörni 7e4bc727b4 Cleaned up Batch & instancing code. BatchGroup inherits from Batch to reduce unnecessary copying of values. 14 лет назад
  Lasse Öörni 80130159ac Cleaned up graphics features change handling. 14 лет назад
  Lasse Öörni 6e51dffdeb Updated readme. 14 лет назад
  Lasse Öörni 7be9585861 Fixed erroneous use of local axis movement when more than one node selected. 14 лет назад
  Lasse Öörni 5134b9a778 Do not release shader resources from the cache when reloading them, as subsystems and material passes often hold references to shader variations instead, making the shaders appear unreferenced. 14 лет назад
  Lasse Öörni 593ce78eaf Refactored temporary shadow camera creation. 14 лет назад
  Lasse Öörni 37621a0c4b Removed View friend class from Renderer. Made more Renderer functions public, as they can be usable also outside of View. 14 лет назад
  Lasse Öörni 0c22a1076b Disallow 1-sample shadow mode when hardware PCF not supported. 14 лет назад
  Lasse Öörni 1421058c9f Even more optimization of the shadow mapping shader. In 4 sample mode, pre-adjust the shadow map coordinates on the CPU. 14 лет назад
  Lasse Öörni 399137b540 Force occlusion buffer to an even pixel height to prevent slightly different aspect ratio from generating worse occlusion results. 14 лет назад
  Lasse Öörni fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 лет назад
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 лет назад
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. 14 лет назад