提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 年之前
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 年之前
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 年之前
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 年之前
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 年之前
  Lasse Öörni 0debc43fed Further Android fixes. 13 年之前
  Lasse Öörni 866cd89546 Started work for experimental Android support. 13 年之前
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni e7a4fdba41 Removed unnecessary paranoia from writing the model's geometry centers. 14 年之前
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 年之前
  Lasse Öörni aec8534665 Fixed resource dump display. 14 年之前
  Lasse Öörni d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. 14 年之前
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 年之前
  Lasse Öörni 7eed016fd8 Added more assertions. 14 年之前
  Lasse Öörni 6d552a8193 Use fixed size 24 bit network object IDs for more deterministic bandwidth use. 14 年之前
  Lasse Öörni ffad4ba005 Fixed UI related crashes in headless mode. 14 年之前
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 年之前
  Lasse Öörni aa2491a7ac Moved SharedPtr & SharedArrayPtr to the Container library. 14 年之前
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 年之前
  Lasse Öörni ab866d7f7e Fixed illegal vertex/index buffer access in Model::Load(). 14 年之前
  Lasse Öörni e80deeab15 Use _WIN32 conditional for Win32 code. 14 年之前
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 年之前
  Lasse Öörni 76144c8c4b Fixed plural in array variable names. 14 年之前
  Lasse Öörni 7a231ed820 Load model data directly into the vertex buffer instead of doing an intermediate copy. 14 年之前
  Lasse Öörni f60321b20f Use PODVector more extensively. 14 年之前
  Lasse Öörni d69efd65f0 Container library fixes. 14 年之前
  Lasse Öörni 565de1ad02 Moved some of StringUtils functions to the String class. 14 年之前
  Lasse Öörni 9dd15c95e2 DynamicCast to UIElement when creating layouts, because the returned object could theoretically be a Component or Resource as well. 14 年之前
  Lasse Öörni 97d698e922 Code cleanup. 14 年之前
  Lasse Öörni 7c45da5588 Import new code. 14 年之前