تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 سال پیش
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 سال پیش
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 سال پیش
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 سال پیش
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. 13 سال پیش
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 سال پیش
  Lasse Öörni 22f1e3a1eb Enable OpenGL ES2 mode properly. 13 سال پیش
  Lasse Öörni 65378ee15b Fixed Android linking & startup issues. 13 سال پیش
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 سال پیش
  Lasse Öörni 28dedc34c4 Fixed GLSL #version statement to come before defines. 14 سال پیش
  Lasse Öörni 9ce5d0b836 Added initial PostProcess class. Not yet used and does not render anything yet. 14 سال پیش
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 سال پیش
  Lasse Öörni 7eed016fd8 Added more assertions. 14 سال پیش
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 سال پیش
  Lasse Öörni 93377bf50d Fixed OpenGL build. 14 سال پیش
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 سال پیش
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 سال پیش
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 سال پیش
  Lasse Öörni 0ec486db9e Fixed crash in OpenGL shader program cleanup. 14 سال پیش
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 سال پیش
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 سال پیش