Commit historia

Upphovsman SHA1 Meddelande Datum
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 år sedan
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 år sedan
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 år sedan
  Lasse Öörni 8edf0240a1 Migration to Bullet physics underway. Most of physics functionality & examples broken for now. 13 år sedan
  Lasse Öörni 281703c8e5 Use HashMap instead of Map in Font for improved performance. 14 år sedan
  Lasse Öörni 7fc5a2322d Go through available glyphs more intelligently. 14 år sedan
  Lasse Öörni 50226cfdb0 Started work toward Unicode compatibility. 14 år sedan
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 år sedan
  Lasse Öörni 61b0277fdd Added kerning support to fonts. 14 år sedan
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. 14 år sedan
  Lasse Öörni 700520f320 Further comments and code cleanup. 14 år sedan
  Lasse Öörni a7a94a7af2 Unified the texture get/set data API between Direct3D9 & OpenGL. 14 år sedan
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 år sedan
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 år sedan
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 år sedan
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 år sedan
  Lasse Öörni c9c0610709 Added alternative OpenGL rendering path, not fully complete yet. 14 år sedan
  Lasse Öörni 977dd11341 Added functions to query most often used texture formats, so that application code does not need to include RendererImpl.h. 14 år sedan
  Lasse Öörni fa3fb7b2fc Added LockedRect structure for textures so that application code does not need to use the corresponding Direct3D structures directly. 14 år sedan
  Lasse Öörni f60321b20f Use PODVector more extensively. 14 år sedan
  Lasse Öörni f1010c683e Removed errorprone string addition operations. 14 år sedan
  Lasse Öörni f3859c1ed7 Added documentation about containers. 14 år sedan
  Lasse Öörni 516b532a8f Refactored StringUtils as member functions of String & the classes to be converted. 14 år sedan
  Lasse Öörni d69efd65f0 Container library fixes. 14 år sedan
  Lasse Öörni 2a6c10874c Documentation structure and Getting Started-documentation. 14 år sedan
  Lasse Öörni e5867952a9 Added a search cache for engine API AngelScript object types. 14 år sedan
  Lasse Öörni 7c45da5588 Import new code. 14 år sedan
  Lasse Öörni a48885a729 Make way for import of new code. 14 år sedan
  Lasse Öörni 1f0bfd8b76 Moved to FreeType font rendering. 15 år sedan
  Lasse Öörni ec327701e5 Initial skeleton of the scene editor. 15 år sedan