Histórico de Commits

Autor SHA1 Mensagem Data
  Lasse Öörni fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. há 14 anos atrás
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. há 14 anos atrás
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. há 14 anos atrás
  Lasse Öörni 292ebed51f Added initial fallback mode (no MRT, no hardware shadows.) há 14 anos atrás
  Lasse Öörni c65998f0e3 For a slight speed gain, do not draw a GBufferFill fullscreen quad when hardware depth is available, instead just clear the diffuse buffer. há 14 anos atrás
  Lasse Öörni e2e29ff790 Re-enabled AngelScript type caching. há 14 anos atrás
  Lasse Öörni b9d7839d94 OctreeQuery micro-optimizations. há 14 anos atrás
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. há 14 anos atrás
  Lasse Öörni fc3896fe02 Added configurable instancing group minimum size and maximum triangles per instanced object. há 14 anos atrás
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. há 14 anos atrás
  Lasse Öörni a89cb22161 Replaced edge filtering with temporal antialiasing with ghosting prevention. há 14 anos atrás
  Lasse Öörni e5ad79494b Re-enabled INTZ depth support in deferred mode. há 14 anos atrás
  Lasse Öörni 5a64681f0b Optimize forward lighting when material has zero specular strength. há 14 anos atrás
  Lasse Öörni da685e99de Ported optimizations and code cleanup from the prepass-branch. há 14 anos atrás
  Lasse Öörni bd75b09b65 Optimized depth tests used in light volume rendering and stencil masking. há 14 anos atrás
  Lasse Öörni f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. há 14 anos atrás
  Lasse Öörni bbad36cc63 Do not destroy old animation states if skeleton has stayed compatible. há 14 anos atrás
  Lasse Öörni 3576a81993 Initial node/component attribute editing. há 14 anos atrás
  Lasse Öörni b7797e95f2 Fixed odd crash in editor script after scene load. há 14 anos atrás
  Lasse Öörni bf2b9ded9a Switched to Open Asset Import Library svn revision 1062. há 14 anos atrás
  Lasse Öörni e22483e482 Added viewmask parameter to octree queries to avoid manual viewmask checking in View and to allow partial scene queries for logic. há 14 anos atrás
  Lasse Öörni 20a2a48ed9 Added hashing support to Pair template class. há 14 anos atrás
  Lasse Öörni f622066c4a Changed certain profile blocks (extra/transparent passes, debug geometry) to trigger only when there is actually some work to be done. há 14 anos atrás
  Lasse Öörni db453e642d Network code cleanup. há 14 anos atrás
  Lasse Öörni ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). há 14 anos atrás
  Lasse Öörni ced7b62889 Shader parameters are no longer hardcoded. há 14 anos atrás
  Lasse Öörni 30583dddc4 Fixed split point lights on Linux. Code cleanup. há 14 anos atrás
  Lasse Öörni b90c1386be Removed unnecessary parentheses. há 14 anos atrás
  Lasse Öörni fa80179bdf Fixed to compile and run on Ubuntu. há 14 anos atrás
  Lasse Öörni 19a40e561b Removed unused pixel shader uniforms. há 14 anos atrás