Historique des commits

Auteur SHA1 Message Date
  Wei Tjong Yao ea2c1f8ae2 Fixed Octree's bounding box attribute default value registration. il y a 12 ans
  Lasse Öörni 0ef6e3f135 Added profiling blocks to shader loading. il y a 12 ans
  Lasse Öörni 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. il y a 12 ans
  Lasse Öörni af8825047a Started work on node/component enable & disable. il y a 12 ans
  Lasse Öörni 55f249e548 Automatically show compatible script object variables as ScriptInstance attributes and file-serialize them. il y a 13 ans
  Lasse Öörni 4e836e574f Migrated to AngelScript 2.26.1 WIP. il y a 13 ans
  Lasse Öörni 4f948028e4 Fixed bounding box center & halfsize not being updated in Octree::Resize(). il y a 13 ans
  Lasse Öörni 3002776ea4 Fixed incorrect octree insertion of drawables in some cases (eg. large terrain.) il y a 13 ans
  Lasse Öörni e4d3046a50 Removed unused function from Octant. il y a 13 ans
  Lasse Öörni 945085d975 Allow threaded work items with varying priorities. Default is immediate (maximum) priority as used by Octree & View. Optionally send events when threaded work items complete. il y a 13 ans
  Lasse Öörni a40fead7dc Updated license for the new year. il y a 13 ans
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. il y a 13 ans
  Lasse Öörni bb8d2437fa Send a per-scene event when the threaded drawable update is done. This can be used for per-scene custom animation (eg. IK) instead of using the global PostRenderUpdate event. Furthermore this event is sent before nodes are reinserted to octree, so it is potentially more correct. il y a 13 ans
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. il y a 13 ans
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
  Lasse Öörni ef421ef32d Initial Bullet constraint implementation. il y a 13 ans
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. il y a 13 ans
  Lasse Öörni 3bec77f823 More descriptive profiler block names. il y a 13 ans
  Lasse Öörni 504ffaa93d Code cleanup. il y a 13 ans
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). il y a 13 ans
  Lasse Öörni ee39c40667 Fixed crash when point light shadow query was incorrectly threaded. il y a 13 ans
  Lasse Öörni de30801744 Removed manual unrolling. il y a 13 ans
  Lasse Öörni 2bde036977 Moved drawable iteration inside the OctreeQuery virtual function. il y a 13 ans
  Lasse Öörni 0937a62115 Octree query micro-optimizations. il y a 13 ans
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. il y a 13 ans
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. il y a 13 ans
  Lasse Öörni b7f5a6c997 Reverted use of HashSet in Octree for updates & reinsertions. Instead use vectors of weak pointers to Drawables to require no explicit cleanup when removed. il y a 14 ans
  Lasse Öörni 97142c1db1 Eliminated n^2 algorithms from event subscribing and octree updates. il y a 14 ans
  Lasse Öörni 6c1536627e Refactor of the OctreeQuery class. Use a separate subclass for shadowcaster-only queries. il y a 14 ans
  Lasse Öörni b2d150e499 Added frustum culling to debug drawing the octree. il y a 14 ans