コミット履歴

作者 SHA1 メッセージ 日付
  Lasse Öörni 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. 11 年 前
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
  Lasse Öörni dfe3cab012 Restructuring of non-ScriptInstance script object event handling to ensure that handlers for individual objects don't overwrite each other. 12 年 前
  Alex Parlett 18cb81b750 Add the ability to allow pure script objects that are not created through a ScriptInstance to handle events. This works like it currently does using: 12 年 前
  Lasse Öörni bb56ee95d2 Added support for DelayedExecute() from free script functions. This allows calling free functions in the same script module as delayed. 12 年 前
  Lasse Öörni c3870201b9 Added TransformChanged() script method to ScriptInstance & LuaScriptInstance. Called when node transform changes (hooks to OnMarkedDirty() on C++ side) 12 年 前
  Lasse Öörni dda39f2b7d Initial work for serializing Node / Component handles from a script object automatically. 12 年 前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年 前