aster2013
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6bf9b2ad7e
Fix spriter animation bone scaling, because Spriter's world transform calculation is different with Urho3D, so add Transform2D class to fix it.
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11 years ago |
aster2013
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dc5288c4ac
Move parent from Mainline to Timeline.
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11 years ago |
aster2013
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370c15ad93
Fixed build hierarchy. current these is a bug for scaling.
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11 years ago |
aster2013
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2bee9a334f
Add bone animation support.
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11 years ago |
aster2013
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4c47170f8e
Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D.
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11 years ago |