Lasse Öörni
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fe495f6bcc
Added deferred fallback mode, which renders the G-buffer in 2 passes.
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14 years ago |
Lasse Öörni
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7eed016fd8
Added more assertions.
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14 years ago |
Lasse Öörni
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38fe1554ba
Initial multiplayer NinjaSnowWar.
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14 years ago |
Lasse Öörni
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71603ae52e
Initial kNet-based networking implementation.
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14 years ago |
Lasse Öörni
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93377bf50d
Fixed OpenGL build.
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14 years ago |
Lasse Öörni
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a7a94a7af2
Unified the texture get/set data API between Direct3D9 & OpenGL.
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14 years ago |
Lasse Öörni
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b90c1386be
Removed unnecessary parentheses.
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14 years ago |
Lasse Öörni
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432f57b4b0
Use SDL 1.3 in OpenGL mode.
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14 years ago |
Lasse Öörni
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3db2c154e5
Added forward rendering multisample support for OpenGL.
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14 years ago |
Lasse Öörni
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464dbd47ab
Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture.
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14 years ago |
Lasse Öörni
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 years ago |
Lasse Öörni
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9c9643508c
Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower.
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14 years ago |
Lasse Öörni
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9335edc5ed
Removed the need to lock vertex data in read-only mode for CPU-side processing.
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14 years ago |
Lasse Öörni
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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14 years ago |