Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni 4625dc78a2 Applied contact processing threshold patch from primitivewaste. 12 lat temu
  Lasse Öörni 7ba580852d Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use. 12 lat temu
  Lasse Öörni cebf24fdca Minor code cleanup. 12 lat temu
  Lasse Öörni 106cb89d56 Allow camera's viewmask to affect which zones are used for rendering. Drawables will be dynamically reassigned into the visible zones when rendering. This adds possibility to render the same scene in eg. an RTT view with a different zone. 12 lat temu
  Lasse Öörni 8b6189090f Prevent log spam if a postprocess shader is not found. 12 lat temu
  Lasse Öörni fccdba09c6 Use pointers to cubemap direction vectors to fix static initialization order issues. Fixes point light shadow map on MinGW. 12 lat temu
  Lasse Öörni 9132ea611c Removed shadow bias adjustment according to shadow map resolution, as it causes the amount of "peter panning" to change. 12 lat temu
  Lasse Öörni 34df8b5e82 Fixed headless mode. 12 lat temu
  Wei Tjong Yao 2a4a089fc1 Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon. 12 lat temu
  Lasse Öörni 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. 12 lat temu
  Lasse Öörni 9be174c473 Disabled Camera does not render. 12 lat temu
  Lasse Öörni af8825047a Started work on node/component enable & disable. 12 lat temu
  Lasse Öörni 6b6ab3da74 Fixed sRGB flag in renderpath RT definitions not being taken into account. 12 lat temu
  Lasse Öörni 74c01e7da5 Added compiled AngelScript bytecode support. 13 lat temu
  Lasse Öörni b2645460ef Refactored view queuing in Renderer. 13 lat temu
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 13 lat temu
  Lasse Öörni 115a81c75a Fixed incorrect weak pointer manipulation (Drawable's cached Zone) from worker threads, which caused a memory leak. 13 lat temu
  Lasse Öörni 945085d975 Allow threaded work items with varying priorities. Default is immediate (maximum) priority as used by Octree & View. Optionally send events when threaded work items complete. 13 lat temu
  Lasse Öörni 55681dc55a Applied patch from weitjong. 13 lat temu
  Lasse Öörni 9d759300fe Added possibility to disable the litbase pass optimization in RenderPath, if an ambient-only pass is needed. 13 lat temu
  Lasse Öörni d733091eb2 Fixed viewport calculation for rendertargets defined in the render path. If a target uses the RT divisor mode, scale the viewport, otherwise use full texture size (eg. for the bloom intermediate textures) 13 lat temu
  Lasse Öörni 09b716f0b8 Added scripting interface for RenderPath. 13 lat temu
  Lasse Öörni 52bf1bbd37 Code cleanup. 13 lat temu
  Lasse Öörni c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 lat temu
  Lasse Öörni 84a63bb90f Resolve multisampled backbuffer before the first viewport-reading renderpath command. 13 lat temu
  Lasse Öörni ffc3d433a1 If backbuffer is multisampled, use a screen buffer for deferred rendering. Note: this wastes performance, so it is better to disable multisampling instead. 13 lat temu
  Lasse Öörni 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 lat temu
  Lasse Öörni a40fead7dc Updated license for the new year. 13 lat temu
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 lat temu
  Lasse Öörni ec07e6c524 Started work toward renderpath programmability. 13 lat temu