Lasse Öörni
|
4625dc78a2
Applied contact processing threshold patch from primitivewaste.
|
12 lat temu |
Lasse Öörni
|
7ba580852d
Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use.
|
12 lat temu |
Lasse Öörni
|
cebf24fdca
Minor code cleanup.
|
12 lat temu |
Lasse Öörni
|
106cb89d56
Allow camera's viewmask to affect which zones are used for rendering. Drawables will be dynamically reassigned into the visible zones when rendering. This adds possibility to render the same scene in eg. an RTT view with a different zone.
|
12 lat temu |
Lasse Öörni
|
8b6189090f
Prevent log spam if a postprocess shader is not found.
|
12 lat temu |
Lasse Öörni
|
fccdba09c6
Use pointers to cubemap direction vectors to fix static initialization order issues. Fixes point light shadow map on MinGW.
|
12 lat temu |
Lasse Öörni
|
9132ea611c
Removed shadow bias adjustment according to shadow map resolution, as it causes the amount of "peter panning" to change.
|
12 lat temu |
Lasse Öörni
|
34df8b5e82
Fixed headless mode.
|
12 lat temu |
Wei Tjong Yao
|
2a4a089fc1
Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon.
|
12 lat temu |
Lasse Öörni
|
5830f0e5d1
Convention change: prefer Enabled instead of Active where possible.
|
12 lat temu |
Lasse Öörni
|
9be174c473
Disabled Camera does not render.
|
12 lat temu |
Lasse Öörni
|
af8825047a
Started work on node/component enable & disable.
|
12 lat temu |
Lasse Öörni
|
6b6ab3da74
Fixed sRGB flag in renderpath RT definitions not being taken into account.
|
12 lat temu |
Lasse Öörni
|
74c01e7da5
Added compiled AngelScript bytecode support.
|
13 lat temu |
Lasse Öörni
|
b2645460ef
Refactored view queuing in Renderer.
|
13 lat temu |
Lasse Öörni
|
da243eb31b
Applied UI & editor related patch from weitjong.
|
13 lat temu |
Lasse Öörni
|
115a81c75a
Fixed incorrect weak pointer manipulation (Drawable's cached Zone) from worker threads, which caused a memory leak.
|
13 lat temu |
Lasse Öörni
|
945085d975
Allow threaded work items with varying priorities. Default is immediate (maximum) priority as used by Octree & View. Optionally send events when threaded work items complete.
|
13 lat temu |
Lasse Öörni
|
55681dc55a
Applied patch from weitjong.
|
13 lat temu |
Lasse Öörni
|
9d759300fe
Added possibility to disable the litbase pass optimization in RenderPath, if an ambient-only pass is needed.
|
13 lat temu |
Lasse Öörni
|
d733091eb2
Fixed viewport calculation for rendertargets defined in the render path. If a target uses the RT divisor mode, scale the viewport, otherwise use full texture size (eg. for the bloom intermediate textures)
|
13 lat temu |
Lasse Öörni
|
09b716f0b8
Added scripting interface for RenderPath.
|
13 lat temu |
Lasse Öörni
|
52bf1bbd37
Code cleanup.
|
13 lat temu |
Lasse Öörni
|
c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
|
13 lat temu |
Lasse Öörni
|
84a63bb90f
Resolve multisampled backbuffer before the first viewport-reading renderpath command.
|
13 lat temu |
Lasse Öörni
|
ffc3d433a1
If backbuffer is multisampled, use a screen buffer for deferred rendering. Note: this wastes performance, so it is better to disable multisampling instead.
|
13 lat temu |
Lasse Öörni
|
2a4fbcdf54
Removed the old postprocess system. Instead renderpath fragments can be appended.
|
13 lat temu |
Lasse Öörni
|
a40fead7dc
Updated license for the new year.
|
13 lat temu |
Lasse Öörni
|
ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
|
13 lat temu |
Lasse Öörni
|
ec07e6c524
Started work toward renderpath programmability.
|
13 lat temu |