Historial de Commits

Autor SHA1 Mensaje Fecha
  Lasse Öörni af9905a891 Fixed the check to reset Texture's requested levels when loading uncompressed. Fixes uncompressed images always having mipmaps. hace 12 años
  Lasse Öörni 5bc98f68d3 Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed. hace 12 años
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. hace 12 años
  Lasse Öörni 20b67638e3 Hack fix for render-to-texture failing on iOS. hace 12 años
  Lasse Öörni d723bef62b On OpenGL ES 2.0, create depth renderbuffers in explicit GL_DEPTH_COMPONENT16 format, as GL_DEPTH_COMPONENT is unsupported on some devices. Possibly a fix for #140. hace 12 años
  Lasse Öörni f299c0d815 Fixed Android GL context destroy / restore. Removed project.properties file, as it's generated by the command "android update project". hace 12 años
  Lasse Öörni c097d8f122 Fix OpenGL texture partial update. hace 12 años
  Wei Tjong Yao 978bfe0f3d Use the instance variable instead of re-obtaining the graphics subsystem from context. hace 12 años
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. hace 12 años