Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. 12 lat temu
  Lasse Öörni 3e14caf89e Load/save cached binary HLSL shaders. Report SM3 supported on OpenGL to simplify code. 12 lat temu
  Lasse Öörni db713bdba2 Avoid string allocations during View::Define() and Renderer::GetShader(). 12 lat temu
  Lasse Öörni 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. 12 lat temu
  Lasse Öörni ea334e4393 Merge branch 'master' into shader-refactor 12 lat temu
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
  Lasse Öörni e0f391b0fc Started shader refactoring. 12 lat temu
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 lat temu