Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni ced7b62889 Shader parameters are no longer hardcoded. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 30583dddc4 Fixed split point lights on Linux. Code cleanup. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni b90c1386be Removed unnecessary parentheses. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 19a40e561b Removed unused pixel shader uniforms. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 3bb01cb0ed Added threshold value to the edge filter. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 83bf3d1464 Switched to NVIDIA FXAA II based edge filter. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni bea4f054c7 Tweaked the edge filter. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 87f9bbd846 Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 1c5e878832 Check that render targets are supported before allowing auxiliary views. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni ea081bf526 Code cleanup. Removed obsolete light shader variations from the variation name list. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni c9c0610709 Added alternative OpenGL rendering path, not fully complete yet. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 2bee05deb9 Reordered batch setup. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 41260f0233 Set global shader parameters when rendering a batch or a full-screen quad; do not set them beforehand. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 141d192225 Fixed Camera's InverseWorldTransform(), which should be GetInverseWorldTransform(). %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni dca33c3b34 Unified the shader parameter setting API. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 7da01092b6 Renamed ShaderProgram to ShaderVariation. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni f899c2f7ca Fixed bugs in Map. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 977dd11341 Added functions to query most often used texture formats, so that application code does not need to include RendererImpl.h. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 3ca3f84df9 Refactored shader loading. A binary format is now used instead of XML data. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 118ed95315 Multithreaded the shader compilation using all available CPU cores. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni f60321b20f Use PODVector more extensively. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni f1010c683e Removed errorprone string addition operations. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni f3859c1ed7 Added documentation about containers. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 516b532a8f Refactored StringUtils as member functions of String & the classes to be converted. %!s(int64=14) %!d(string=hai) anos