Commit History

Author SHA1 Message Date
  Yao Wei Tjong 姚伟忠 ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 years ago
  Lasse Öörni 1c0cc050a1 Added Image pixel manipulation, resize and clear functions. Added Image profiling blocks. Closes #171. 12 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Yao Wei Tjong 姚伟忠 5987685834 Refactor RenderPath description XML to support inherit/patching mode. 12 years ago
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
  Alex Parlett d0a4a0ce87 Adds the ability to patch together two XMLFiles using the [RFC 5261](http://tools.ietf.org/search/rfc5261) with handling of Add, Replace and Remove for nodes and attributes. No handling has been added for namespace::prefix modifications at the moment. Use pass by value on sub-functions of add since gcc thinks there is no suitable conversion, where msbuild optimizes it out. 12 years ago
  Lasse Öörni 2e01ca5e67 Sanitate resource dir similarly when adding and removing it to ensure removing works properly. 12 years ago
  Alex Parlett 3166f1874d Changed adding Resource and Package files to be able to specify the location in the Vector for search priority when calling GetFile or GetResource 12 years ago
  Lasse Öörni cb45be26ef Added AngelScript & Lua property accessors for the XMLElement's value. 12 years ago
  Lasse Öörni 679007d1b5 Normalize whitespace, update documentation. 12 years ago
  Alex Parlett db38bcf6c0 Added functionality to set the value for a node in the form of <node>value</node>. 12 years ago
  Lasse Öörni 0fe2469957 Improved resource unloading. Make it possible to unload all resource types by partial name at once. Editor unloads unnecessary resources after scene load or clear. Add weak ref check to all resource unloading to avoid shader programs being left without their parent shader. 12 years ago
  Lasse Öörni ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago